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MSFS24 SimPropContainers

Not sure I get the concept of Simprops. If you already have to model every detail on its own with is own LOD, why not just use as is? What's the benefit of grouping them? On the other hand, it would be great if you could group small objects, and then combine them into a group LOD....would be great for taxilights, taxi signs......
 
The sim has tons of props already to add to the base image. Doors, windows, electrical boxes, vents, aircon units, umbrellas chairs... even other simprops. You just need to add a base building or object, and then add the props to create a properly LOD'd scene. If you make your own LOD'd props, they can be compiled as a project, and re-used in other projects once in the Community. The usefulness isn't just the 'addon' ability. It also lets the door (for example) to have it's own LODs, so it isn't displayed when not needed, regardless of the main object's LOD setup, lessening the GPU memory.
 
Hello everyone here.
Indeed, a very interesting thread.
More or less I understand the concept of SimPropContainers, but, I cannot understand one thing: if I have let's say to populate the terminal with seats for passengers (same object) or other stuff, I need to put rows and rows of seats manually in sim (if yes, how to align them where needed), or is there a simpler solution, for example when exporting from max or blender?
Thx!
 
So, I've checked the LFPG from Samples Asobo provided to us, and what I've seen is that all the seats in the terminal are arranged in multiple SimPropContainers (i.e. grouped together). The main question remain unanswered: how they did that? Maybe with some script?
 
Asobo has written that their simpropcontainers are all made by the DevMode. I'm not sure if a tool could be made to convert a list of lat-long could be converted to the proper xml code. Otherwise you could place 2 in row, then duplicate that to make 4, then duplicate to make 8... just an idea.
 
You can have SPCs be part of another SPC.

The way I create SPC is by placing a first reference object where I want it in the scenery.

Then, convert to SPC. The editor comes up other and other objects can be added. Every added object is placed at the origin of the reference one.

There's an option in the gizmo to attach the new objects to an specific vertex of the reference object.
 
I see. But it seems to be little bit tricky when you have to place hundreds of objects. In blender or max it is simple, with array or other tools, but to do this in sim... I guess I will further make classical LODs.
 
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