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Single Texture Sheet

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unitedkingdom
Hi All,

Is it possible to convert an old SU model i made for P3D into Xplane? The main issues i am facing at the moment is the texture sheet. At present i have multiple textures and i need to place them on a single texture sheet. I can do this manually, but was hoping someone might know of a quick way to make SU create a single texture sheet to allow me to import into the xplane?

Thank you in advance.
 
As long as you haven't used texture tiling, ModelConverterX can combine textures into a single one (if possible) by using the DrawCall Minimizer in the Material Editor (Drawcall tab).
 
tried the MCX trick above, but it splits the item into 5 Obj as it a complex object! So still on the look for a solution to a Single UV texture if possible?
 
MCX can merge multiple textures into one, but this isn't by far the most efficient method. In fact, most pros don't ever let MCX do that. You should design and plan your textures to optimize quantity as much as possible. One 1024x1024 texture sheet, i.e., should be able to cover multiple objects.

If you still have the master sku model, just manually blend the textures into a single sheet and re-texturize the object. Avoid UV manipulation.

On the other hand, if MCX is still splitting your sheets into multiple sheets, it may be because you have a blend of transparent, non-transparent, speculars, or "stretched" textures.
Stretched textures happens when you manipulate the texture in SKU to force fit into a model face, and it loses its original UV mapping. This will generate a new _0, _1, _2 texture (accordingly).

David
 
MCX can merge multiple textures into one, but this isn't by far the most efficient method. In fact, most pros don't ever let MCX do that. You should design and plan your textures to optimize quantity as much as possible. One 1024x1024 texture sheet, i.e., should be able to cover multiple objects.

If you still have the master sku model, just manually blend the textures into a single sheet and re-texturize the object. Avoid UV manipulation.

On the other hand, if MCX is still splitting your sheets into multiple sheets, it may be because you have a blend of transparent, non-transparent, speculars, or "stretched" textures.
Stretched textures happens when you manipulate the texture in SKU to force fit into a model face, and it loses its original UV mapping. This will generate a new _0, _1, _2 texture (accordingly).

David
Hi,

Thank you for the reply. I was hoping I would not have to do the above. But it sounds like it is the only option. I am trying to convert a p3d model to xplane. Hence, I have to use just a single sheet.

I will merge all the textures in PS onto a single sheet and reapply in SU. Hopefully then I can export the model and use the single texture sheet to import into xplane.

Thank you again
 
Hello:

A Sketchup plugin Ruby script by Aerilius called "Make Unique Texture++" may help by writing out a re-mapped texture material as a separate and discrete image which contains the baked-in "distortions" (aka "stretching"). :idea:

https://www.google.com/search?source=hp&ei=fo0WW-auFqeD5wKB9JfoBg&q=site:www.fsdeveloper.com+GaryGB+Aerilius+Unique+texture&oq=site:www.fsdeveloper.com+GaryGB+Aerilius+Unique+texture&gs_l=psy-ab.3...2165.27049.0.27346.39.37.2.0.0.0.157.3239.31j4.35.0....0...1c.1.64.psy-ab..2.4.449...0j0i131k1.0.FtqBwtnPkvs

Once created, those Faces can also be merged with others in the same geometric surface plane via Sketchup's "Combine Textures" feature.

GaryGB
 
Last edited:
Hello:

A Sketchup plugin Ruby script by Aerilius called Unique Texture++ may help write out a re-mapped texture material as a separate and discrete image which contains the "distortions" (aka "stretching").

https://www.google.com/search?sourc....64.psy-ab..2.4.449...0j0i131k1.0.FtqBwtnPkvs

Once created, those Faces can also be merged with others in the same geometric surface plane via " Sketchup's Combine Textures" feature.

GaryGB
To the rescue ....I am going to start calling you bat man!

Thank you
 
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