Rotornut44
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I'm trying to make a simple grass model in Sketchup using 2 crossed polys. I have something I cant quite figure out how to do/fix that's slowing me down though.
This is what the grass should look like when displayed in FSX:
It may look fine in that image, but what I need to figure out is, how to properly texture the opposite side of the polys so that this doesn't happen:
I am able to add a texture by using the paint bucket to map the texture sheet I'm using, to the poly. But I cant figure out how to adjust it without messing up the correctly textured side.
This is what the model currently looks like in Sketchup with the now mapped backside in the picture following.
Whenever I right click and select Texture>Position it will mess up the front side so that its exactly the same as what the back now is. Is there any way around this?
This is what the grass should look like when displayed in FSX:
It may look fine in that image, but what I need to figure out is, how to properly texture the opposite side of the polys so that this doesn't happen:
I am able to add a texture by using the paint bucket to map the texture sheet I'm using, to the poly. But I cant figure out how to adjust it without messing up the correctly textured side.
This is what the model currently looks like in Sketchup with the now mapped backside in the picture following.
Whenever I right click and select Texture>Position it will mess up the front side so that its exactly the same as what the back now is. Is there any way around this?




