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Hi, here's a problem I'm facing today (never noticed before).
I have modelled in Gmax a small windmill, into which 2 animations are baked:
- one is the rotor spinning endless
- the second one mimics an erratic small change of orientation, as if the wind heading was changing slightly from time to time.
This second animation is cyclic, too, but when seen together with the rotor spinning my model seems rather realistic in FSX/P3D.
Now, I'd like to make my windmill even more realistic by triggering its heading with SODE. So here's what I did :
1 import the MDL into MCX (Eol_9m_Signal)
2 with the hierarchy tool, removed everything but the pole and exported it as a new model (Eol_9m_Signal_Mat)
3 again, imported the full model into MCX
4 with the hierarchy tool, removed the pole to keep only the generator, the rotor, and animations and exported this "head" as a new model (Eol_9m_Signal_Nacelle).
Now I have 2 models, a pole and a head, and I put them into SODE and fire the sim up.
Everything is OK, the head turns according to the wind direction, and the small hesitating erratic heading variation is kept.
BUT: the rotor spins only 1 rotation and stops. The rest of the erratic orientation continues till its normal end, then the animation loops to the beginning, my rotor spins again but just 1 time and stops, while the hesitating heading movement continues, etc etc.
How is it that from 2 animations 1 is exported OK in the partial MDL, and not the second one?
What do I do wrong?
Btw. I noticed during this experience that, when I import my full model and play the animations in MCX, I can see the full sequence or animation #2 (erratic change of heading) but animation #1 plays only 1 time.
How to do to be able to import the full working Gmax MDL, and cut it into 2 working re-usable parts?
I have modelled in Gmax a small windmill, into which 2 animations are baked:
- one is the rotor spinning endless
- the second one mimics an erratic small change of orientation, as if the wind heading was changing slightly from time to time.
This second animation is cyclic, too, but when seen together with the rotor spinning my model seems rather realistic in FSX/P3D.
Now, I'd like to make my windmill even more realistic by triggering its heading with SODE. So here's what I did :
1 import the MDL into MCX (Eol_9m_Signal)
2 with the hierarchy tool, removed everything but the pole and exported it as a new model (Eol_9m_Signal_Mat)
3 again, imported the full model into MCX
4 with the hierarchy tool, removed the pole to keep only the generator, the rotor, and animations and exported this "head" as a new model (Eol_9m_Signal_Nacelle).
Now I have 2 models, a pole and a head, and I put them into SODE and fire the sim up.
Everything is OK, the head turns according to the wind direction, and the small hesitating erratic heading variation is kept.
BUT: the rotor spins only 1 rotation and stops. The rest of the erratic orientation continues till its normal end, then the animation loops to the beginning, my rotor spins again but just 1 time and stops, while the hesitating heading movement continues, etc etc.
How is it that from 2 animations 1 is exported OK in the partial MDL, and not the second one?
What do I do wrong?
Btw. I noticed during this experience that, when I import my full model and play the animations in MCX, I can see the full sequence or animation #2 (erratic change of heading) but animation #1 plays only 1 time.
How to do to be able to import the full working Gmax MDL, and cut it into 2 working re-usable parts?
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