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Hi everyone , I am following Jtanabodee's "How to make ground polys for the year 2014" ,
I am working on 3dsMax 2017 64X and the following two problems are occurring with me
1) While applying texture to the loft it doesn't apply perfectly on the curved faces as if you see in the previews i have posted below i have set materials in the material editor to P3D ( Using the P3D v4 SDK)
2) Following is my texture sheet for straight lines it displays well and is perfect while in photoshop or photoviewer but when i import it in the dxtbmp or the 3dsmax the texture messes up and does not show up how it is supposed to
a) The Transparency on edge of the first texture does not retain
b)Hold short markings are messed up when imported ( Though i do know it has to be fixed so it can be repeated it isnt in that shape rn) . I have exported the image as .png as it is the most suitable image type for my project .
pic 1 > how the texture is in photoshop or photoviewer (White is transparent)
pic 2 > how it looks in DXTBMP
pic 3 > how it looks in 3dsMax
If anyone knows a fix to these problems and can help me it would be much appreciated , thank you .
I am working on 3dsMax 2017 64X and the following two problems are occurring with me
1) While applying texture to the loft it doesn't apply perfectly on the curved faces as if you see in the previews i have posted below i have set materials in the material editor to P3D ( Using the P3D v4 SDK)
2) Following is my texture sheet for straight lines it displays well and is perfect while in photoshop or photoviewer but when i import it in the dxtbmp or the 3dsmax the texture messes up and does not show up how it is supposed to
a) The Transparency on edge of the first texture does not retain
b)Hold short markings are messed up when imported ( Though i do know it has to be fixed so it can be repeated it isnt in that shape rn) . I have exported the image as .png as it is the most suitable image type for my project .
pic 1 > how the texture is in photoshop or photoviewer (White is transparent)
pic 2 > how it looks in DXTBMP
pic 3 > how it looks in 3dsMax
If anyone knows a fix to these problems and can help me it would be much appreciated , thank you .
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