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Hi all,
One of the plans for version 1.4 is to improve the material editor. What I basically want to do is combine the material editor, mass texture editor and the drawcall minimizer in one form. So that there is one logical place for all material and texture related activities.
In the attached pictures I have sketched some ideas for this updated material editor. Please let me know what you think about it and if you have suggestions that would make it more useful for you.
This is the basic design I have in mind:
Let me know what you think about this. Especially on how to incorporate the mass texture editor and the drawcall minimizer in the most efficient way, I would like to have your ideas as well.
One of the plans for version 1.4 is to improve the material editor. What I basically want to do is combine the material editor, mass texture editor and the drawcall minimizer in one form. So that there is one logical place for all material and texture related activities.
In the attached pictures I have sketched some ideas for this updated material editor. Please let me know what you think about it and if you have suggestions that would make it more useful for you.
This is the basic design I have in mind:
- At the top of the form there is a toolbar which has button to remove a material, run the drawcall minimizer and a combobox to select a material preset to apply to the selected material.
- At the left side of the screen is a list of all materials in this model, so that you can select the one to work with (multiple selection will probably also be supported).
- At the right you then have a tabbed view where you can select three options:
- (first sketch) Properties. This shows the property grid to edit all the material settings. Like the current material editor.
- (second sketch) Similarities view. This shows other materials that are similar to the selected one. A material would be similar when it uses the same diffuse texture, but has some other material settings different. The tab would list all the differences found and probably a link to jump back to the property grid to adjust the differences. It might also be an idea to put the drawcall minimizer in this tab and not in the toolbar at the top.
- (third sketch) Textures view. This would show a matrix of all textures used in the object. Currently you can only see the diffuse texture in the material editor, but I think it would be good to see the subtextures as well. When clicking on the texture it should be enlarged to fill the entire tab. On this tab I would also like to include the mass texture editor. So that you can get some kind of list view where you can select formats to change to or sizes to resize to.
Let me know what you think about this. Especially on how to incorporate the mass texture editor and the drawcall minimizer in the most efficient way, I would like to have your ideas as well.



