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I find I amass quite a collection of models that won't likely ever make it into a scenery. Often this happens when someone asks a question on the forums so you set up a test to verify the advice you're about to suggest. Maybe you just need an example for a screenshot and you're not really testing anything at all but I find it hard to simply delete these examples so I usually fiddle around embelishing things until I come up with something truly weird. Here are some MCX "renders" from a few of my better ones over the last year or so:
Here someone was asking about using envmap on the windows of an FS9 native model. Yes it works but requires an .asm hack. By now the .mdl has been converted to FSX/P3D where envmap requires only ticking a box, but yeah, it began life as an FS9 envmap test:
A week or so ago Patrick aka sfrenchie posted a sketchup tutorial which detailed use of the "follow me" tool. I'd never used it so I had a play with it. Eventually I wound up importing the model into gmax where I mapped and textured it but the basic building was made in Sketchup. I guess it's a paint shop, one thing's for sure, ventilation isn't a problem
:
You may remember this building from my KMYL/FS9 thread. This was also a Sketchup building but it was looking a little dated so I got it into gmax as well, re-mapped it, baked an occlusion for it, and sorta brought it up to current standards:
Here someone was asking about mapping windows on a tower object. I built a quick tower to get a screenshot then I got intrigued with transparent glass materials so I spent some time sorting that out - well sorta, they don't sort against the autogen in FSX exactly like I wanted them to but close enough:
Here's where the KINF project ground to a halt. This is what I came up with for the large hangar on the south end. I have no clue what the real hangar looks like aside from the roof in the aerial imagery. Nice building I guess but for some reason I don't like it for KINF. Complete with static Citation XL and a reception area through the door in the side room:
If you've got some good outtakes of your own please reply with some pics!
Jim
Here someone was asking about using envmap on the windows of an FS9 native model. Yes it works but requires an .asm hack. By now the .mdl has been converted to FSX/P3D where envmap requires only ticking a box, but yeah, it began life as an FS9 envmap test:
A week or so ago Patrick aka sfrenchie posted a sketchup tutorial which detailed use of the "follow me" tool. I'd never used it so I had a play with it. Eventually I wound up importing the model into gmax where I mapped and textured it but the basic building was made in Sketchup. I guess it's a paint shop, one thing's for sure, ventilation isn't a problem
You may remember this building from my KMYL/FS9 thread. This was also a Sketchup building but it was looking a little dated so I got it into gmax as well, re-mapped it, baked an occlusion for it, and sorta brought it up to current standards:
Here someone was asking about mapping windows on a tower object. I built a quick tower to get a screenshot then I got intrigued with transparent glass materials so I spent some time sorting that out - well sorta, they don't sort against the autogen in FSX exactly like I wanted them to but close enough:
Here's where the KINF project ground to a halt. This is what I came up with for the large hangar on the south end. I have no clue what the real hangar looks like aside from the roof in the aerial imagery. Nice building I guess but for some reason I don't like it for KINF. Complete with static Citation XL and a reception area through the door in the side room:
If you've got some good outtakes of your own please reply with some pics!
Jim

