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Hey,
I'm making ground polygons using photoreal textures. They are all 1024x1024, DXT3. Even if I use a single Plane divided into a number of polygons and use different textures on the different polygons, i still get spaces between them in FS2004. They should be considered 'as together' as possible in Gmax atleast because they are in the same plane.
I've done the .asm tweaking so they fit/blend perfectly with the ground scenery in Fs2004, but there is a small space between them thats mostly seen during approaches. Its shows the edges of the polygon more or less.
I've searched the forum and the only solutions i've found demands alot of extra work to get around that (making the texture a few pixels wider and then shrink it, or make a huge amount of small texture files). Is there any easy way to get rid of spaces between ground textured polygons?
Thanks,
I'm making ground polygons using photoreal textures. They are all 1024x1024, DXT3. Even if I use a single Plane divided into a number of polygons and use different textures on the different polygons, i still get spaces between them in FS2004. They should be considered 'as together' as possible in Gmax atleast because they are in the same plane.
I've done the .asm tweaking so they fit/blend perfectly with the ground scenery in Fs2004, but there is a small space between them thats mostly seen during approaches. Its shows the edges of the polygon more or less.
I've searched the forum and the only solutions i've found demands alot of extra work to get around that (making the texture a few pixels wider and then shrink it, or make a huge amount of small texture files). Is there any easy way to get rid of spaces between ground textured polygons?
Thanks,




