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Yup. But I coded MFDs before, for my Moon project (all in XML to boot). The hard part will be to figure out what exacly they do. Maybe NASA can fill me inCoding those displays will be an awful lot of work.![]()


Looking forward to this project reaching the public! Any plans for retro spacecraft? Mercury, Gemini, Apollo, Dynasoar, etc...? Lots of potential with this! Best of luck...
so there will be lots of opportunities for third party developers to expand content, freeware or payware.

Is the "moon" Earth's size?


View attachment 39082. View attachment 39083
So now we need a Moon (and Mars?) base scenery SDK ask well![]()
-> http://www.terrabuilder.com/TB/terrabuilder-moon.html
... but hey, it was 1999 and we WERE on the moon!!)
Not yet, but I have ideas on how to do it...![]()

Wait, now I'm confused. What size is the moon in the screenshot?

Earth-sized. It is "simply" a "normal" FSX earth, with a global photoreal lunar texture applied to it. To shrink it, it needs its global terrain re-sampled to lunar topography (possible), plus, it needs to be defined at a lunar surface radius, which is way below Earth's, but I think that might be possible using resample parameters (haven't tested it yet)

That's what I initially suspected.
If you succeed with rescaling Earth, you basically have the gateway to FSX:Sol. Except that the gas giants might drive the terrain rendering engine toward its altitude limit.

For example, if LMart continued to update Prepar3D and it enables a much higher altitude ceiling (and perhaps other improvements), it could be a very capable platform for SpacePort.

Might want to give them a shout. If it's easy enough to implement, increased rendering altitude might find its way into v5. If not, convince them that there's a professional(!) market for space-related simulation elements (maybe ASAT missions or private space enterprise training) and they'll listen.

Looking at the cupola, a camera add-on for interior operations would be nice. Maybe with a bit of inertia to simulate zero gravity movement and collision detection.