This is absolutely AWESOME! I tinkered around with an Apollo/Saturn V a while back, but could never get it to work right with Rob B's spaceflight gauge.
Just read this very interresting thread.
Sorry to hear you didn't get it working with your Apollo/Saturn V , but it was designed for Bruce's SpaceShuttle but works with many other "space-things". Maybe if I knew, I could have adapted my gauge for it.
But back on topic (not trying to hyjack this thread, sorry).
For me, there were two main show-stoppers why I abandoned my spaceflight-in-FSX development.
And I would guess the same applies to P3D and FSX-SE.
1. The absolute limitation in FSX of 2665 Knots groundspeed; which makes true spaceflight in FSX not very realistic.
Time-compression using the FSX "SimulationRate" function is an option to overcome this limit, but has a lot of undesirable side-effects.
2. The erratic behaviour of the eyepoint & model datum position in FSX at space altitudes (300.000 ft +).
Causing a.o.:
- In the VC: shifting the eyepoint forward with increasing altitude, and upward/sideways with increasing pitch/bank attitude; all dependant on size of the "aircraft" model.
- In ext. view: shifting external effects, like lights, smoke, etc to changing the effect's origin position (relative to the "aircraft") when altitude increases.
- And my guess is, that the volume shadow issue is caused by these same limitations in FSX.
Maybe Misho has cracked these two problems in FSX with his SimConnect-based dll and new physics model.
If so: I'll make a deep bow, and deeply apologise for posting this reply.
But if not: I strongly doubt if true/realistic spaceflight is possible in an FSX-addon module, because of these FSX limitations.
And I also suspect these limitations will not be corrected in P3D or FSX-SE, unless their developpers specifically address these issues. Which I don't expect, because "spaceflight" is not main-stream for FSX-SE or P3D users.
I won't call them "bugs", since FSX was never designed with "spaceflight" in mind; although the possibility to slew up to millions of ft. and have a proper view to earth might suggest otherwise.
So I'm anxious to read Misho's reply to this post .....
And, as said, I'm gladly proven wrong ....No problem with that whatsoever ...
Best regards, Rob