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Hi,
I'm working on making sure MCX correctly handles effects and lights in a next update (also FS2004 landing lights and such).
I have a question for P3D developers, when you make a spot light (dynamic light) in 3ds max as an attached effect, along which axis does the light shine?
At the moment it's the y axis in MCX, but I'm not sure if that is correct.
I'm working on making sure MCX correctly handles effects and lights in a next update (also FS2004 landing lights and such).
I have a question for P3D developers, when you make a spot light (dynamic light) in 3ds max as an attached effect, along which axis does the light shine?
At the moment it's the y axis in MCX, but I'm not sure if that is correct.