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Stock object placement file

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singapore
I’m presently using FS9, and I wanted to populate my scenery with FSX objects...

I learned here how to crop the objects (and convert them as well) using MCX, but not sure where to find the placement files in FSX (for the coordinates).

During the process of conversion, the coordinates and heading seem to be missing...

Many thanks!
 
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I assume these are library objects? If so, I would doubt that the location in FSX will exactly match what you need in FS9. You have two choices.

1. If you have a program like Instant Scenery, open the library BGL file and place the objects visually.

2. If you use ADE, add the library BGL file to Tools/Library Object Manager, then right click where you want to add the object and choose Add.../Library Object and choose it. You can move around in FS9 until you are in the correct spot and use the red aircraft symbol in ADE to pinpoint it.

If you have no idea where to place it, in FSX move your plane to the objects's location and read the lat and lon values from the red numbers on the screen (Shift Z to display the numbers). Then use those in the steps above.

Hope this helps,
 
I assume these are library objects? If so, I would doubt that the location in FSX will exactly match what you need in FS9. You have two choices.

1. If you have a program like Instant Scenery, open the library BGL file and place the objects visually.

2. If you use ADE, add the library BGL file to Tools/Library Object Manager, then right click where you want to add the object and choose Add.../Library Object and choose it. You can move around in FS9 until you are in the correct spot and use the red aircraft symbol in ADE to pinpoint it.

If you have no idea where to place it, in FSX move your plane to the objects's location and read the lat and lon values from the red numbers on the screen (Shift Z to display the numbers). Then use those in the steps above.

Hope this helps,

That’s exactly what I’m doing, manually entering the coordinates...

Actually, even without ADE, it’s possible to enter the coordinates and heading directly in MCX.

I tried to play around with the stock scenery files (eg ACX123456.bgl) and convert them to xml, but it still didn’t do the job.

Does that mean we can’t get the default coordinates of these lib objects from FSX?
 
There is no easy way to access that information, AFAIK. The objects are not all in the same file (different objects are in different BGL files) and it is not a trivial matter to figure out where they are.

The one way I know to get that information is if you use Instant Scenery 3, which allows you to run a scan at an airport and label all the objects with their placement BGL name (which contains the lat and lon of the object) as well as the library BGL name (which contains the object itself). You can then open the library BGL file in ModelConverterX and get the GUID for the object in question. Then you can decompile the placement BGL file and look for the lat and lon of that GUID value. You would need to do this for each object of interest.

But IMHO it is so much easier and faster to move your aircraft over the object in FSX, read the lat and lon values, and use those when you place it in MCX or ADE.
 
In MCX, you can import the OBX?????.BGL from the default FSX scenery location. You can then export the scenery as FS2004 BGLComp XML file(*.xml)

This gives you the actual FS2004 placement of the FSX scenery objects.
 
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