I hope someone can help me out here, I've been trying to work out how the polygon features work.
Can one polygon be set for several tasks, i.e. exclude building, add ground textures and add vegetation?
So far, from what I've found is that that would be a resounding NO! If I create a polygon for ground textures, and then I add vegetation, the ground texture disappears and whatever Bing maps was showing prior to adding the ground texture now shows under the vegetation. Is that how it's supposed to be?
Likewise if I add a polygon to exclude buildings or whatever, I can't add ground textures to that same polygon. Can a polygon only handle one specific task?
I'm also needing to add a runway, but I'm having some difficulty. Basically I have three polygons in the one spot, one to exclude any trees from the landing area, another to add texture to the landing area, only because the exclude polygon won't accept any textures, and the actually runway itself with it's own texture.
The first two polygons seem to be working as they should, the third polygon, the runway, is hidden underneath all the other polygons, see attached pics. The first image shows the runway in position, the second one is to demonstrate how it's hidden under the other polygons.
I can see where you can give priority to a polygon, but that option doesn't seem to be available for the runway.
Any ideas how I can remedy this?
Thank you.
Cheers,
Alan
Can one polygon be set for several tasks, i.e. exclude building, add ground textures and add vegetation?
So far, from what I've found is that that would be a resounding NO! If I create a polygon for ground textures, and then I add vegetation, the ground texture disappears and whatever Bing maps was showing prior to adding the ground texture now shows under the vegetation. Is that how it's supposed to be?
Likewise if I add a polygon to exclude buildings or whatever, I can't add ground textures to that same polygon. Can a polygon only handle one specific task?
I'm also needing to add a runway, but I'm having some difficulty. Basically I have three polygons in the one spot, one to exclude any trees from the landing area, another to add texture to the landing area, only because the exclude polygon won't accept any textures, and the actually runway itself with it's own texture.
The first two polygons seem to be working as they should, the third polygon, the runway, is hidden underneath all the other polygons, see attached pics. The first image shows the runway in position, the second one is to demonstrate how it's hidden under the other polygons.
I can see where you can give priority to a polygon, but that option doesn't seem to be available for the runway.
Any ideas how I can remedy this?
Thank you.
Cheers,
Alan

