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Hi Guys,
I just hit a strange problem with my current project and hope someone can spot where I went wrong. BTW I am using ADE v1.26.
This first shot shows a corner of my project airport.....
The two areas marked are 'land class' polygons with the appropriate 'tags' and beneath both are 'exclude general' polygons (of similar shape and size) with the 'tag' of 'Everything'.
For reference, the upper background image is a shot from Google Earth so that I could lay out the runways, taxiways, roads etc. and the lower image is a shot taken from FSX so that I could see the location of the coastline and the course of the river that marks the edge of the nearest town.
After I had added the polygons above I compiled the airport and went into FSX to check it out....
As you can see the two areas appear to display as they should at first glance. However, if you zoom out you start to see a problem....
I have a straight edged extension of land that has suddenly appeared in the sea!
If you zoom even further out the problem gets worse as it looks like the entire tile is affected (BTW FSX flips the orientation as you zoom out which is why you see the sudden change in viewing angle)......
I can only think the problem might be the 'exclude general' polygon but thought I would ask here first before messing any further in case anyone had seen a similar instance. What I was trying to do was exclude the general FSX autogen in the area so that it wouldn't interfere with my land class additions.
Can anyone confirm my theory or point out what I did wrong and how to correct it.
Thanks for looking.
I just hit a strange problem with my current project and hope someone can spot where I went wrong. BTW I am using ADE v1.26.
This first shot shows a corner of my project airport.....
The two areas marked are 'land class' polygons with the appropriate 'tags' and beneath both are 'exclude general' polygons (of similar shape and size) with the 'tag' of 'Everything'.
For reference, the upper background image is a shot from Google Earth so that I could lay out the runways, taxiways, roads etc. and the lower image is a shot taken from FSX so that I could see the location of the coastline and the course of the river that marks the edge of the nearest town.
After I had added the polygons above I compiled the airport and went into FSX to check it out....
As you can see the two areas appear to display as they should at first glance. However, if you zoom out you start to see a problem....
I have a straight edged extension of land that has suddenly appeared in the sea!
If you zoom even further out the problem gets worse as it looks like the entire tile is affected (BTW FSX flips the orientation as you zoom out which is why you see the sudden change in viewing angle)......
I can only think the problem might be the 'exclude general' polygon but thought I would ask here first before messing any further in case anyone had seen a similar instance. What I was trying to do was exclude the general FSX autogen in the area so that it wouldn't interfere with my land class additions.
Can anyone confirm my theory or point out what I did wrong and how to correct it.
Thanks for looking.

