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Right. I'm not a programmer, so the following perspective may be worthless:
I think that the best scenario would be for ADE to automatically load the Stock Navaids and Waypoints into the "working" project whenever the user opens an airport file, whether they load it from Stock, BGL, XML or AD2 file. And if it did this when loading an AD2 file, then there is no need for the project file to store this data anymore (after all, it is identical and therefore a needless duplication of the stock data). Only user-created navaids and terminal_waypoints would need to be in the project file.
From a user perspective there are two advantages I can think of:
1. It would remove the need for the user to import this stock data manually. (There is never a need to remove this data from the project, so having it present in the first place is more efficient.)
2. It would remove the need for the user to understand the subtleties of why some navaids and waypoints are in some files and not in others (ie. BGLs versus AD2s versus Stock Airports etc). By removing this layer of complexity it makes it easier for the user to understand ADE, because the user will no longer need to have a grasp on these issues, or be confused by the apparent "corruption" of approaches every time they load a bgl or xml.
I think that the best scenario would be for ADE to automatically load the Stock Navaids and Waypoints into the "working" project whenever the user opens an airport file, whether they load it from Stock, BGL, XML or AD2 file. And if it did this when loading an AD2 file, then there is no need for the project file to store this data anymore (after all, it is identical and therefore a needless duplication of the stock data). Only user-created navaids and terminal_waypoints would need to be in the project file.
From a user perspective there are two advantages I can think of:
1. It would remove the need for the user to import this stock data manually. (There is never a need to remove this data from the project, so having it present in the first place is more efficient.)
2. It would remove the need for the user to understand the subtleties of why some navaids and waypoints are in some files and not in others (ie. BGLs versus AD2s versus Stock Airports etc). By removing this layer of complexity it makes it easier for the user to understand ADE, because the user will no longer need to have a grasp on these issues, or be confused by the apparent "corruption" of approaches every time they load a bgl or xml.
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