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MSFS20 Taxiway bridge - how to make the plane taxi over it?

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234
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canada
I have created a bridge, and terrain to accommodate it (terraforming is a mess in MSFS, but I somehow managed it). However when trying to taxy over that, the plane jumps like crazy, and I think it doesn't see the bridge at all. How to make it to be able to support the plane? I enabled "collision material" in Blender2MSFS but it makes no difference. Should I use "Road material"? But then I'd have cars driving over that.

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Also, terraforming appears OK when close, but goes a bit crazy when a little farther off. Any ideas how to do it better?

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I notice at airports in the sim that the plane does a similar thing over bridges. EHAM is one example. Not sure if you can solve it or not.Can you use apron?
 
To use apron how? The apron just follows the ground, right? It did before I cut it and placed a bridge there.
 
Collision material rarely works for me. I always use road material for surfaces a plane uses.

If there's the slightest break in the road material surface the plane will go mad. You only need a 1-2cm hole and the plane will sink into it or jump. Maybe it's something to do with the transition from the official terrain to your bridge.

I assume there has to some sort of in sim active traffic route for cars to use your surface, they won't appear just anywhere where there's a road surface, but I'm not completely sure. Does your bridge allow the traffic below through it?

I've had lots of problems with terraformed terrain twitching from a distance putting aircraft carrier models on top of terraformed runways. Making the runways as square as possible reduced it but you still get weird effects from a distance. It's some sort LOD thing which means I've no idea how to cure it.
 
OK, thanks for the input. I'll try road material and see what happens. I have an elevated road model at the landside of my airport that I used road material on, and cars just started driving on it. There is a default map road under that though, but not on it.
 
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