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Taxiways!

Set the image complexity to Extremely Dense in FSX and see if they appear.
 
Is this a airport that has no signs and you are trying to add them?

Taxiway signs do not have an adjustable scenery complexity XML tag. By default FSX dispays the signs when the scenery slider is set to Normal.
 
I could try that but when I set FSX to normal scenery loads of houses appear at my airport?

Is there A way i can get rid of these?
 
I could try that but when I set FSX to normal scenery loads of houses appear at my airport?

Is there A way i can get rid of these?

Create a terrain polygon of type airport background that covers the area of your airport that you want to clear. Set the Tag to Flatten Mask Class Map ExcludeAutogen The altitude should be set to the airport reference altitude for you by ADE. Click OK and compile. You will get an extra BGL File that contains the terrain polygon and this should remove the unwanted stuff
 
Thanks scruffyduck I never new those tools existed lol.

If this works I am gonna be so happy.

Terrain Polygons are accessed from the ADE main toolbar - the buton with the green polygon on it ;)
 
Wow that is amazing.

Can the flatten tool flatten stuff then? Bit silly quesiton like.

and yay it has got rid of the houses over my aiport.

Thanks.
 
Of course - that is what it is for. It can flatten the area for the airport (since FSX airports must be flat) and exclude stuff. You can also create land class and water as well as vector roads. The v1.35 release notes give a bit of information about it. ADE provides basic support for terrain work at and around airports. For major re-engineering tools like SBuilderX or FSX KML are more appropriate :)
 
Another problem I just did what you said and it worked a treat but there is still a pylon(electrical wire) in the middle of my runway?
 
Another problem I just did what you said and it worked a treat but there is still a pylon(electrical wire) in the middle of my runway?

You need to use a terrain exclusion that removes utilities to get rid of that - Draw a terrain poly around the area, select Typs - Exclude Specific and Tag - Utility1 or utility2 and see if it goes with one of those
 
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