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P3D v2 Terrain flatten does not get compiled

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us-colorado
I have discovered that when I try to add a flatten polygon, it does not show up in the exported file. I'm really confused as to why, because any other changes I make are saved just fine, but if I import the airport from the exported BGL, terrain flattens don't show up. Near as I can tell, they aren't being saved when I compile the file.
Note: I am using the latest version of ADE.
 
It is not possible to load a flatten (cvx) file. You should always load the .ad3 file.
 
I have discovered that when I try to add a flatten polygon, it does not show up in the exported file. I'm really confused as to why, because any other changes I make are saved just fine, but if I import the airport from the exported BGL, terrain flattens don't show up. Near as I can tell, they aren't being saved when I compile the file.
Note: I am using the latest version of ADE.


hello unitedexpress4180

Flatten polygons are not saved in the airport bgl. When you compile the saved project file (.ad3) the end result is 2 different type bgl's are created. One is the airport and one is the cvx flatten poly bgl. You must now place both of those bgl's into a active sceney folder so the flatten will appear along with the airport.
 
To confirm what Jim and George said. Airport and terrain elements are compiled using different compilers into different bgl files. The terrain data is in a file with _CVX in the name. Don't load your airport back from the airport bgl file - you will lose a lot of information that is stored in the ADE project file including the terrain data. So far no-one has been able to decompile a cvx file so it is not possible to get the terrain data back into ADE.

The most important bit of all the above is - load and save your work in the ADE project file (.ad3) :)
 
CVX files get compiled into the same folder that you compile the airport bgl file to
 
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