http://www.fsdeveloper.com/forum/threads/terrain-visibility.429856/page-4#post-672594
The aircraft is following the track with the aid of several new waypoints. At some points there are still minor errors, like bouncing up at random spots along the track.
In
FSX menu > Settings > Display > [Weather tab], '
Check' "
Disable turbulence and thermal effects on aircraft"
http://www.fsdeveloper.com/forum/threads/terrain-visibility.429856/page-4#post-672594
But I do have a little question about changing the data files. In the AIR file the Ground Effect was changed just like some values of Cl, Cd and Cm vs mach/AoA. Most of them are simulair to the graphs and values in common graphs in the Aerodynamics. But I can't get my model to fly straight. The tail is always a little bit lower then the nose of the model. Changing the Center of Gravity or editing the value of Lift over the Horizontal stabilizar/elevator can't solve this problem. Am I missing an obvious parameter which needs to be changed so that my model can fly with the front and end at the same height?
Hi Marcel:
General considerations with flight dynamics specific to MSFS are:
1.) Calibrate the controller(s) used; if multiple controllers used, allow only 1 physical controller to map control of critical flight parameter axes
2.) Level the aircraft Angle of Attack (aka "AoA") with the controller "X" (pitch) axis first
before adjusting Elevator trim axis for ongoing flight / cruise
3.) General Parameters in the *.AIR file may be modified as to their effectiveness on flight dynamics via adjusting Scalar values in Aircraft.Cfg
4.) Aircraft using highly modified AIR files and custom gauges may be unusually susceptible to an invoked "stall routine" that persists and may cause a crash in spite of latter pilot control input once the "stall routine" starts (seen more on slow computers / earlier version of MSFS) due to:
* Prolonged flight in an incorrect pitch attitude (AoA)
* Prolonged flight with incorrect engine settings etc.
Although I have not personally edited an MSFS AIR file, I see that there are some insights and practical considerations in these excellent tutorials:
http://www.langleyflyingschool.com/Pages/CPGS 4 Aerodynamics and Theory of Flight Part 1.html
http://www.faa.gov/regulations_policies/handbooks_manuals/aviation/pilot_handbook/media/PHAK - Chapter 04.pdf
"
Actually, an aircraft could not continue to travel in level
flight at a constant altitude and maintain the same AOA if
the velocity is increased. The lift would increase and the
aircraft would climb as a result of the increased lift force.
Therefore, to maintain the lift and weight forces in balance,
and to keep the aircraft straight and level (not accelerating
upward) in a state of equilibrium, as velocity is increased,
lift must be decreased. This is normally accomplished by
reducing the AOA by lowering the nose. Conversely, as the
aircraft is slowed, the decreasing velocity requires increasing
the AOA to maintain lift sufficient to maintain flight. There
is, of course, a limit to how far the AOA can be increased, if
a stall is to be avoided.
All other factors being constant, for every AOA there is a
corresponding airspeed required to maintain altitude in steady,
unaccelerated flight (true only if maintaining “level flight”).
Since an airfoil always stalls at the same AOA, if increasing
weight, lift must also be increased. The only method of
increasing lift is by increasing velocity if the AOA is held
constant just short of the “critical,” or stalling, AOA."
NOTE: I'm not sure whether / how FSX deals with this aspect of flight dynamics in AutoPilot mode (if at all) without having a custom gauge add-on to- or substitute for- the default AutoPilot.
[
EDITED]
IIUC, these considerations may be even more important with a "Ground Effect Vehicle" having a fixed airfoil shape (...modified by "flaperons" ?).
http://en.wikipedia.org/wiki/Flaperon
[
END_EDIT]
I will review this and see what ideas come to mind for the apparent design of the "Ground Effect Vehicle" shown in your screenies and this info:
http://translate.google.com/translate?hl=en&sl=nl&u=http://www.infrasite.nl/presentations/product_presentation.php?ID_products=47&prev=/search?q=AeroCity+Movares&biw=1138&bih=569
https://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=/search?q=AeroCity+Movares&biw=1138&bih=569&rurl=translate.google.com&sandbox=0&sl=nl&u=https://movares.nl/project/aerocity-milieuvriendelijk-comfortabel-en-supersnel/&usg=ALkJrhjzRnSIVv5tr-7gd1iqEo9Hyps28g
"
The Aerocity is a high-tech vehicle for approximately 100 people, which uses its own orbit. At low speeds, the Aerocity rides on wheels. From a speed of 200 kilometers per hour in less than a minute is reached, the vehicle float through the wing shape. Then the vehicle reaches a half minutes later, a speed of 500 kilometers per hour. The design and aerodynamic characteristics of the vehicle is in the lane on course. The rapid acceleration and high top speed make the Aerocity suitable for distances of approximately 25 kilometers."
"The Aerocity hovers between 20 and 50 inches above the bottom and to the sides a clearance of 10 to 20 centimeters."
Also of interest regarding aerodynamics of Ground Effect and designing for stability:
"
Performance and Stability of a Winged Vehicle in Ground Effect
Nicola de Divitiis
12/2009;
Source:
arXiv
ABSTRACT Present work deals with the dynamics of vehicles which intentionally operate in the ground proximity. The dynamics in ground effect is influenced by the vehicle orientation with respect to the ground, since the aerodynamic force and moment coefficients, which in turn depend on height and angle of attack, also vary with the Euler angles. This feature, usually neglected in the applications, can be responsible for sizable variations of the aircraft performance and stability. A further effect, caused by the sink rate, determines unsteadiness that modifies the aerodynamic coefficients. In this work, an analytical formulation is proposed for the force and moment calculation in the presence of the ground and taking the aircraft attitude and sink rate into account. The aerodynamic coefficients are firstly calculated for a representative vehicle and its characteristics in ground effect are investigated. Performance and stability characteristics are then discussed with reference to significant equilibrium conditions, while the non-linear dynamics is studied through the numerical integration of the equations of motion. Comment: 44 pages, 15 figures"
http://www.researchgate.net/publica...tability_of_a_Winged_Vehicle_in_Ground_Effect
http://arxiv.org/pdf/0912.3355v1.pdf
Another interesting article deals with design for RC UAV aircraft (but remember there may actually be a greater aerodynamic precision required in design of flyable scale model aircraft ...as cited by the character in the Movie "
Flight of the Phoenix").
IMHO, the sections on airfoil shape and testing stability via Moments vs AOA with Solidworks Flow Simulation software were particularly fascinating.
http://dynamicslab.mpe.nus.edu.sg/dynamics/Thesis1112/Aerodynamics of an Unmanned Aerial Vehicle.pdf
"
the laws of physics (i.e., aerodynamics) are the same, whether applied in small model air planes or in big flying machines."
http://www.imdb.com/title/tt0059183/reviews-47
BTW: It was rather ironic what happened to the pilot flying the aircraft after the (original) "Flight of the Phoenix" movie filming was done !
http://en.wikipedia.org/wiki/The_Flight_of_the_Phoenix_(1965_film)
https://answers.yahoo.com/question/index?qid=20070417112821AA8PT8c
http://en.wikipedia.org/wiki/Paul_Mantz
PS: This (now essentially 'free') software program may also merit consideration for testing stability of your experimental aircraft design:
http://aerorocket.com/AeroWindTunnel/IntroToAeroWindTunnel.html
http://aerorocket.com/products/orderform.html
GaryGB