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MSFS20 Texture des polygones

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56
Country
france
Hello,

I would like to know if there are any problems with the polygon textures, I'll put a screen sometimes the images are more meaningful, indeed impossible to apply a texture on a polygon
I can do "Apply", nothing changes. I read and reread the tutorials, no specific information, if someone could guide me either in explanation or a tutorial available.
thank you in advance

View attachment 62179
Serge


(translation with Google)

Bonjour,

J'aimerai savoir si il y a des problèmes avec les textures de polygones, je vous mets un screen parfois les images sont plus parlantes, en effet impossible d'appliquer une texture sur un polygone
j'ai beau faire "Apply" rien ne change. J'ai lu et relus les tutoriels, aucune information précise, si quelqu'un pouvait me guider soit en explication ou un tutoriel de disponible.
je vous en remercie pat avance

Serge

(traduction avec Google)
 
Good morning all,
Here I am back after these 2 weeks of vacation and I have already put my hands in the dirt.
I'm still working with SDKs, so I'm going back to my polygon texturing story. For the aprons no problem all is going well, so I use to be on the image file the same textures but nothing more happens the exclusions at ground level despite the vegetation checked there is still grass, the others excludes trees, buildings is ok.
Are you having these same problems?
Thanks in advance for a solution, maybe I missed something.

Serge
(Google Translate)

poly.JPG


poly2.JPG


Bonjour à tous,
Me voilà de retour après ces 2 semaines de vacances et déjà j'ai remis les mains dans le cambouis.
Je suis toujours dans l'exploitation des SDKs, je reviens donc sur mon histoire de texturage de polygones. Pour les aprons aucun souci tous se passe bien, j'utilise donc pour être sur du fichier image les mêmes textures mais rien ne se passe de plus les excludes au niveau du sol malgré la végétation cochée il reste toujours de l'herbe, les autres excludes arbres, bâtiments c'est ok.
Rencontrez-vous ces mêmes problèmes ?
Merci par avances pour une solution, j'ai peut-être manqué quelque chose.

Serge
 
Thing is MSFS put grass everywhere there is a green texture, and I read that the height of the grass depends somehow on the green channel value. Did you try placing an apron where you don't want any grass, with a non grass texture (asphalt, concrete...) and set opacity to zero ?
 
Effectively by applying an apron with an opacity of 0 it does remove the grass in 3D but concerning the polygons the problem is not solved and the texturing is not carried out even by modifying the priorities.
So if I want to bring different textures to the ground I have to use aprons.
Thank you for your advice.

Serge

Effectivement en appliquant un apron avec une opacité à 0 cela supprime bien l'herbe en 3D mais concernant les polygones le probleme n'est pas résolu et le texturage ne s'effectue pas même en modifiant les priorités.
Si je veux donc apporter diffèrentes textures au sol je suis obligé d'utiliser des aprons.
Merci pour votre conseil.

Serge
 
Effectively by applying an apron with an opacity of 0 it does remove the grass in 3D but concerning the polygons the problem is not solved and the texturing is not carried out even by modifying the priorities.
So if I want to bring different textures to the ground I have to use aprons.
Thank you for your advice.

Serge

Effectivement en appliquant un apron avec une opacité à 0 cela supprime bien l'herbe en 3D mais concernant les polygones le probleme n'est pas résolu et le texturage ne s'effectue pas même en modifiant les priorités.
Si je veux donc apporter diffèrentes textures au sol je suis obligé d'utiliser des aprons.
Merci pour votre conseil.

Serge
Yes unfortunately, unless you make projected mesh from my understanding. Exclude rectangles and polys don't add a texture.
 
Good evening,

The texturing of the polygons is solved, you just had to uncheck "Vegetation", it seemed to me that I had already done it but maybe with different parameters of opacity or others ...

Good night
 
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