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I have a little mystery that I just cannot solve.
I have two buildings in Blender. I designed these buildings for FSX using FSDS, but I convert the MDL's to Collada files using Model Converter so that I can import them into Blender. This has so far worked flawlessly for several hundred objects. I have saved the building into GLTF format, again no issues, but when I compile the airport for MSFS using ADE or the Package Tool, then only this building refuses to compile. All the others work and they where all done in exactly the same way.
The error I get is this: FAILED TO CONVERT TEXTURE: path/filename.png
The Package Tool then fails to complete the build process. The funny thing is that the light map texture for the same building works. It is just the day texture that has issues.
If I remove the building, then the airport compiles without issues.
I am obviously missing something somewhere and it is obviously that the issue is with the texture, but I am at a loss! Can anyone point me where to look or try?
Regards,
I have two buildings in Blender. I designed these buildings for FSX using FSDS, but I convert the MDL's to Collada files using Model Converter so that I can import them into Blender. This has so far worked flawlessly for several hundred objects. I have saved the building into GLTF format, again no issues, but when I compile the airport for MSFS using ADE or the Package Tool, then only this building refuses to compile. All the others work and they where all done in exactly the same way.
The error I get is this: FAILED TO CONVERT TEXTURE: path/filename.png
The Package Tool then fails to complete the build process. The funny thing is that the light map texture for the same building works. It is just the day texture that has issues.
If I remove the building, then the airport compiles without issues.
I am obviously missing something somewhere and it is obviously that the issue is with the texture, but I am at a loss! Can anyone point me where to look or try?
Regards,