Texture formats and conversion

scruffyduck

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Staff member
FSDevConf team
Resource contributor
#1
I am looking for the standard land class and surface (apron, runway etc) textures in FS9 and FSX.

So far I think they are in the main texture folder and I think that are in .r8 format.

I also think that they are the same between FS9 and FSX.

Are those assumptions correct please?

If so then can someone offer a good way to convert r8 to bmp or jpg. I have found two tools - one from Luis Sa (texBmp) which seems to not like reading r8 files either in FS9 or FSX. and TView (Martin Wright) that does read them but does not seem to provide any easy way to filter by type or mass convert.

Any pointers to a better way?

Thanks
 

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
#2
Well I knew as soon as I posted I would find a solution. MWGraphics convim does the conversion.

So some confirmation I have the right textures would be much appreciated :)

EDIT
I cannot seem to find textures for certain runway surfaces such as brick, oil.... are these in the textures runwayxx.r8?
 
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#3
I always thought the .r8 textures were there for legacy purposes.

The airport surfaces use bitmaps from the main texture folder that begin with taxi_*.bmp

The attached picture is from an old Avsim thread where a member was experimenting with hard surface textures. Maybe that will help.

As for landclass, those textures are in ...\Scenery\World\texture.

The first three numbers of the file name indicate which class the textures are for.

hope this helps.

cheers,
Lane
 

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#5
I always thought the .r8 textures were there for legacy purposes.

The airport surfaces use bitmaps from the main texture folder that begin with taxi_*.bmp

The attached picture is from an old Avsim thread where a member was experimenting with hard surface textures. Maybe that will help.

As for landclass, those textures are in ...\Scenery\World\texture.

The first three numbers of the file name indicate which class the textures are for.

hope this helps.

cheers,
Lane
Here's a link to that very interesting thread: ;)

http://forum.avsim.net/topic/279498-afcad-texture-mapping/


GaryGB
 
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