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Hi,
I remember having seen a similar problem before and now I seem to experience it again after the latest dev. release: after loading a previously made mdl, MCX shows all textures inverted or not positioned correctly any longer.
I removed all texture paths and put in the one pointing to the texture of the FSX bgl (knowing textures still show correctly in FSX), but to no avail.
The two screenshots explain perhaps better what I am trying to convey.
Any ideas?
I remember having seen a similar problem before and now I seem to experience it again after the latest dev. release: after loading a previously made mdl, MCX shows all textures inverted or not positioned correctly any longer.
I removed all texture paths and put in the one pointing to the texture of the FSX bgl (knowing textures still show correctly in FSX), but to no avail.
The two screenshots explain perhaps better what I am trying to convey.
Any ideas?
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