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P3D v4 texture no showing

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us-washington
I am trying to a fuselage texture change to show a friend's logo and a N number. I saved the bmp with the same file name and made sure the flightsim pointed to the right texture in aircraft.cfg. The flightsim model shows black. The other models still show fine. someone told me the extra logo and numbers I chose or made and applied have to called decals, then applied flattened. If so, how do i make my bmps I created as decals or bmp decals? I assume then when done I would then merge the whole thing. Bob
 
There are two possibilities.

1. The model uses a reg number decal (like the default Cessna in earlier sims) and displays the reg number listed in the aircraft.cfg file. In this case no new texture would be needed, only an edit to the aircraft.cfg file.

2. The reg number is on a an aircraft texture, and you edited that texture with a new number. If so, then you probably didn’t save it in an acceptable format. What programs did you use for the edit and final save, and what format did you save the bmp file in?
 
After changes, I saved as bmp just like I see it in the plane's texture folder. I used Corel PSP
 
PSP will not usually save a bmp in a format FS can read (unless you reduce the colors to 256, which is not recommended for anything but very simple and small textures). You would need to use a program like DXTBmp to convert it to something the sim will load, formats like 888 (best quality), DXT3 or DDS.
 
Reporting back. The dxt3 worked. I hadn't dxt'd it because the bmp I saw in the plane's texture folder seemed not to be dxt'd. I finally did it anyway, and it worked. Thank you for your help, Gib! Appreciated.
 
Glad to help. The format of the original texturewas probably 888, which most paint programs can read, but cannot write. DXT images are a lower quality than 888, but take less disk space.
 
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