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MSFS20 Texture not displaying correctly on my buildings

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9
Country
france
Hello,

I have a strange issue in game where my texture is perfectly fine in ModelConverterX but once in the sim it is not displaying as it should be. I tried a lot of things including moving the texture in Sketchup.
But a few screenshots will be better to understand my issue. By the way what you are seeing in MCX is directly my .gltf file so if there was a problem with the file it would also be in MCX but it's only happening in the sim.

If you have any clue of what I am doing wrong your help would be really nice !

Best regards,
Florent

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I personally do not know the answer to your question, but I have seen several threads asking this exact same question with people answering how to fix it.
 
Happens when you make models in sketchup. Gotta make the models in 3ds or blender. People have reported fixing it by "rebaking" the textures using blender... but i can't work out how to do it, i've only used sketchup before.
 
Not sure, but even if you don't know how to use Blender, just try using it to import your model into and then export using the Blender2MSFS plugin. I don't know MCX so can't help there. I just export out of Blender, straight into the sim - Easy and straightforward.
 
Hasn't worked for me. I've tried loading into blender and 3dstudio and exporting from there. It shows fine in both of those but when exported the textures still show up wonky in game.
 
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