• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Texture problem

Messages
54
Country
southafrica
Hi
I was trying to add a shadow map infront of my hanger door texture but the texture blocks out when the door comes in view behind it,how can i fix this?
thanks
SketchUp_2018-09-14_14-23-06.jpg
SketchUp_2018-09-14_14-23-10.jpg
 

Pyscen

Resource contributor
Messages
2,994
Country
us-texas
Hello...

I assume you mean by Shadow Map as a Ambient Occlusion (AO) Map? You are trying to add such in SketchUp as well? The best method is to take your AO Map and use it by means as a layer within your Diffuse Map (daytime). This would be done within your Photo Editor, such as GIMP or Photoshop. The layer would then be applied by using a Blending Mode within the Photo Editor. If you need more clarification,... just ask. Otherwise, I suggest to you that you look into the Tutorial "Creating Ambient Maps" (the last paragraph), specifically on how they need to be blended using layers.
 
Messages
54
Country
southafrica
sorted the problem,the problem was the when a texture with an alpha is placed infront of another object with a texture that has an alpha that happens
 
Messages
6
Country
ukraine
Hi guys! I'm newby in modeling. I know similar questions have been asked here but I didn't find answer to my problem.
I made an airport and everything seems perfect for me except apron and runway textures. They are trembling and shaking. Not flickering.
I made model in SketchUp, export it in .mdl. Then in Model Converter X, using Ground Ppolygon Wizzard converted it into .bgl.

Maybe someone had such problem? Becouse I'm almost exhausted.

This is link to the scenery
 
Messages
7,450
Country
us-illinois
Hello:

Welcome to FS Developer. :)


Please start a new discussion thread in the Sketchup forum for your described issue above that is not directly related to the topic of this thread,

Also, please provide a link to an English translated version of the web page you linked to in your Opening Post above in this thread.

Additionally, in your new thread, please state what version of FS BGL you exported from MCX to make your Ground Polygon for: FSX, P3D etc.

GaryGB
 
Top