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Texture problems in fsx

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30
Ok, so i imported a texture into photoshop, thinking hey its good, i exported it into gmax, then from gmax onto the model least i think i did, and then i exported it in flight sim and got this.
eeekjn3.jpg


Can any1 please help me :(. For more info i did export the library and all that, put the bmp file into the texture folder.
 
Black objects normally indicate that the texture was not found. Which format did you use for the texture? FS can not read 24 bit BMP files. You'd better convert it to DDS textures with ImageTool.
 
It's in the Terrain SDK folder.
 
You won't be able to.
I keep the texture I am working on in PSD(photoshop) format to keep the layers etc. GMAX can read this.
Using image tool open the *.psd file and change to correct format eg DXT3, mip if required and save as DDS file
 
Yes, that is normal. You'd better keep some uncompressed version for use in GMax and as original source that you are editing. Then for in the FS texture folder you make a compressed version with mipmaps.
 
ok, now i tryed doing what you guys said, and when i export now i get this

WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=78.96679 y=-48.33949 z=0
WARNING: Face vertex 1 x=78.96679 y=-48.33949 z=0
WARNING: Face vertex 2 x=-78.96679 y=-48.33949 z=0
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=-78.96679 y=-48.33949 z=0
WARNING: Face vertex 1 x=-78.96679 y=-48.33949 z=0
WARNING: Face vertex 2 x=78.96679 y=-48.33949 z=0
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=78.96679 y=48.33949 z=0
WARNING: Face vertex 1 x=78.96679 y=48.33949 z=0
WARNING: Face vertex 2 x=78.96679 y=-48.33949 z=0
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=78.96679 y=-48.33949 z=0
WARNING: Face vertex 1 x=78.96679 y=-48.33949 z=0
WARNING: Face vertex 2 x=78.96679 y=48.33949 z=0
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=-78.96679 y=48.33949 z=0
WARNING: Face vertex 1 x=-78.96679 y=48.33949 z=0
WARNING: Face vertex 2 x=78.96679 y=48.33949 z=0
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=78.96679 y=48.33949 z=0
WARNING: Face vertex 1 x=78.96679 y=48.33949 z=0
WARNING: Face vertex 2 x=-78.96679 y=48.33949 z=0
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=-78.96679 y=-48.33949 z=0
WARNING: Face vertex 1 x=-78.96679 y=-48.33949 z=0
WARNING: Face vertex 2 x=-78.96679 y=48.33949 z=0
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box01)
WARNING: Face vertex 0 x=-78.96679 y=48.33949 z=0
WARNING: Face vertex 1 x=-78.96679 y=48.33949 z=0
WARNING: Face vertex 2 x=-78.96679 y=-48.33949 z=0
 
Hi,

Those are warnings, so you should still get a MDL object in the end. Does that show the texture correctly?

The warnings indicate that you have polygons where two vertices are the same. Maybe you make a box with zero height or so?
 
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