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A couple of basic questions here. As far as fps performance goes is it better to have for example sixteen 256x256 texture sheets on my model or one 1024x1024 texture sheet?
Also, what is the maximum size texture sheet usable in msfs. Is it 4096x 4096?
I see some 3rd party creations which have texture file extensions which are confusing to me, like ".png.dds" so is there more than one file type that msfs recognises?. I have been saving my texture files as .png, is this ok or should i be using a more efficient format?
Thanks
Stinger
Sent from my SM-T813 using Tapatalk
Also, what is the maximum size texture sheet usable in msfs. Is it 4096x 4096?
I see some 3rd party creations which have texture file extensions which are confusing to me, like ".png.dds" so is there more than one file type that msfs recognises?. I have been saving my texture files as .png, is this ok or should i be using a more efficient format?
Thanks
Stinger
Sent from my SM-T813 using Tapatalk
