• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Texture size and format best practice for performance

Messages
300
Country
unitedkingdom
A couple of basic questions here. As far as fps performance goes is it better to have for example sixteen 256x256 texture sheets on my model or one 1024x1024 texture sheet?

Also, what is the maximum size texture sheet usable in msfs. Is it 4096x 4096?

I see some 3rd party creations which have texture file extensions which are confusing to me, like ".png.dds" so is there more than one file type that msfs recognises?. I have been saving my texture files as .png, is this ok or should i be using a more efficient format?

Thanks
Stinger




Sent from my SM-T813 using Tapatalk
 
Generally, the fewer texture files, the better. I don't know about max size. I believe it's best for the MSFS compiler program if they are PNG? I assume that the .png.dds extension is actually an error, starting with a PNG file and then converting them to DDS (the converter program probably didn't remove the png as it should have). Just a name issue, and MSFS is probably fine with it.
 
Generally, the fewer texture files, the better. I don't know about max size. I believe it's best for the MSFS compiler program if they are PNG? I assume that the .png.dds extension is actually an error, starting with a PNG file and then converting them to DDS (the converter program probably didn't remove the png as it should have). Just a name issue, and MSFS is probably fine with it.
Great. Thanks for the info. I have seen textures of 4096 x 4096 in the Aerosoft Paderborn scenery so i know the max is at least that size.

Sent from my SM-G935F using Tapatalk
 
Back
Top