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MSFS24 Textures and Projected mesh display don't display correctly in MSFS24

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france
Hello, I have been testing the new MSFS24 with the dev Alpha and tried to put the MSFS20 sceneries that I made into the game without any modifications. The problem is that all the textures became pink and the projected mesh disappeared so If someone know why it's doing that it could be really welcome. I use SketchUp and MCX to build and export into the game so it may be a part of the problem but I'm not sure. I also tried to Build it with the MSFS24 SDK but it just render the object when I'm close to it.

3.jpg
 
Finally find the solution! So apparently to make the textures works it is mandatory to have the specify path for you modellib in you package as scenery\global\scenery\ and not a custom path like I did as scenery\modellib\ that work in FS2020 but not in FS2024 because it can’t find the texture. it’s as simple as that.
 
strange, in my scenery (I haven't installed 2024 but user sent me screenshots) the building are ok but the projected mesh doesn't work
thank you for your quick reply
 
I'm sorry but I don't know why it could be like that maybe texture format or how the projected mesh are layered?
 
the exporter has a bug. It wont export textures if they are stored in a folder containing a space character, or if they are packed in the blender file. That could be your issue. Open your gltf with notepad++ and go to the section where the images are referenced. You can see there if they are attached to the model
 
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I discovered a mesh issue copying an airport I'm working on from 2020 to 2024:
The airport doesn't use the default Taxi Light height used by the Light Row object. The default appears to be about 24 inches high (maybe 1 meter?). Our airport uses 12 inch high taxi lights, so I created a 12-inch version in Blender, exported it to MSFS 2020, and use it as the mesh for a custom light that was assigned to the light rows. In 2020 this worked perfectly. In 2024, however, the actual light is in the proper place, but the taxi light model is rotated 90 degrees - so the taxi light is laying on its side pointing at the next light in the light row. I'd include a photo, but the DevMode Screen Capture function has been broken. I took a screen capture on one side of the airport, but the image captured was on the OTHER side of the airport at the place where I spawned the aircraft.
 
So the problem is solved, subdividing the Ground poly into smaller sections solved the problem, right now mange to create projected mesh with 24 groups and 24 materials
1732218804851.png
 
Finally find the solution! So apparently to make the textures works it is mandatory to have the specify path for you modellib in you package as scenery\global\scenery\ and not a custom path like I did as scenery\modellib\ that work in FS2020 but not in FS2024 because it can’t find the texture. it’s as simple as that.
Good day. I have the same problem, can you say me, how it mast work?
Now I have pach like that: G:\MSFS Scene\vss-utss-samarkand-airport\PackageSources\Scenery\airport-name\airport-modelLib\texture; what I need change?
 
Finally find the solution! So apparently to make the textures works it is mandatory to have the specify path for you modellib in you package as scenery\global\scenery\ and not a custom path like I did as scenery\modellib\ that work in FS2020 but not in FS2024 because it can’t find the texture. it’s as simple as that.
exactly wchich path to change and to what?
 

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