• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs24

  1. Christian Bahr

    MSFS24 Hair Material - MSFS24 Character

    HI! I would like to give the characters I created for MSFS24 Dynamic Hair so that they appear a bit more lifelike when walking. To achieve this, I am currently using the same technique I applied to my new windsocks and flags, utilizing a Cloth Modifier. This works very well in 3ds Max...
  2. Christian Bahr

    MSFS24 Remove Before Flight - is it Physics?

    Hello Aircraft Developers Since MSFS24, there have been these animated "Remove Before Flight" flags. You can click them in character mode, and they disappear. This is used for realistic walkarounds with airliners, etc: Image source: MSFS24 SDK I've noticed that these "flags" are dynamic...
  3. M

    can someone confirm projected meshes are not working?

    i've tried everything , made my taxilines in blender , applied textures , export to modellib , it appears fine in sim , however it does not follow apron normals at all no matter what i do. it's just flat with no details. help!
  4. Christian Bahr

    MSFS24 Custom Aerial Imagery and Photogrammetry

    Hello, maybe someone has some advice. The image shows how the photogrammetry overlaps with my own airport aerial imagery: In the Project Inspector, the option "Custom Airport" was set under "Package order hint": If I turn off photogrammetry, this "transparency" disappears again. The...
  5. Christian Bahr

    MSFS20 Blender - Oversized Bones after FBX Import

    Hello. I'm currently creating some new animated People in 3D Studio Max: The models are exported as a group of 16 people as an FBX file. However, after importing them as an FBX file into Blender, I notice that some of the bones are oversized: Is there any way to resolve this in Blender?
  6. Christian Bahr

    MSFS24 Exclude Windturbines Vegetation

    Good morning. I just noticed that the wind turbines in MSFS24 have a vegetation foundation. Does anyone know how to get rid of the vegetation? I tried to put a vegetation polygon over the spot and set the vegetation to 0 (zero) and exclude it. That doesn't work. The wind turbines themselves can...
  7. SNJ_Shiizo

    MSFS24 Textures and Projected mesh display don't display correctly in MSFS24

    Hello, I have been testing the new MSFS24 with the dev Alpha and tried to put the MSFS20 sceneries that I made into the game without any modifications. The problem is that all the textures became pink and the projected mesh disappeared so If someone know why it's doing that it could be really...
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