Christian Bahr
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Hello Aircraft Developers
Since MSFS24, there have been these animated "Remove Before Flight" flags. You can click them in character mode, and they disappear. This is used for realistic walkarounds with airliners, etc:
Image source: MSFS24 SDK
I've noticed that these "flags" are dynamic. That is, they react to wind speed and direction. Clearly, it's not a static animation.
I didn't find much about it in the SDK, except that it's a "special physics object". Quote from the SDK: "NOTE: Some of the images show a "Remove Before Flight" tag hanging from the various covers. This is a special physics object that is spawned by the simulation and does not need to be modeled. See "Remove Before Flight" Flags for more information."
It would of course be extremely interesting to know if anyone has already worked with it!
My question: How can the underlying physics be applied to one's own objects?
Since MSFS24, there have been these animated "Remove Before Flight" flags. You can click them in character mode, and they disappear. This is used for realistic walkarounds with airliners, etc:
Image source: MSFS24 SDK
I've noticed that these "flags" are dynamic. That is, they react to wind speed and direction. Clearly, it's not a static animation.
I didn't find much about it in the SDK, except that it's a "special physics object". Quote from the SDK: "NOTE: Some of the images show a "Remove Before Flight" tag hanging from the various covers. This is a special physics object that is spawned by the simulation and does not need to be modeled. See "Remove Before Flight" Flags for more information."
It would of course be extremely interesting to know if anyone has already worked with it!
My question: How can the underlying physics be applied to one's own objects?
