Christian Bahr
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Hello.
I'm currently creating some new animated People in 3D Studio Max:
The models are exported as a group of 16 people as an FBX file. However, after importing them as an FBX file into Blender, I notice that some of the bones are oversized:
Is there any way to resolve this in Blender?
I'm currently creating some new animated People in 3D Studio Max:
The models are exported as a group of 16 people as an FBX file. However, after importing them as an FBX file into Blender, I notice that some of the bones are oversized:
Is there any way to resolve this in Blender?
