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MSFS20 Blender - Oversized Bones after FBX Import

Christian Bahr

Resource contributor
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1,123
Country
germany
Hello.

I'm currently creating some new animated People in 3D Studio Max:

animated_people_3dsm.jpg



The models are exported as a group of 16 people as an FBX file. However, after importing them as an FBX file into Blender, I notice that some of the bones are oversized:

animated_people_blender.jpg



Is there any way to resolve this in Blender?
 
I was able to answer my own question about how to delete bones from an animated character :)
In Blender, you go into modeling mode, select and delete the unnecessary bones, and those oversized bones are gone:

blender_modelin_mode_bones_delete.jpg
 
You can also change the shape and size of the bones.
That's great, because deleting bones can also have disadvantages.
Now all you need to do is explain how to change the shape and size of bones without deforming the mesh ;-)

I've attached the corresponding FBX file with the 16 people. If I import this FBX file into Blender, it looks like this:
www.bahrometrix.de/msfs/share/seated_group_1.zip

blender_imported_fbx.jpg




And here are the FBX import settings I used:

blender_fbx_import.jpg
 
Last edited:
@bstolle
So, I've been trying to find the function described. Unfortunately, I can't find an option to scale bones or change their shape.
What I did find is that you can manipulate them with an "eyedropper." Is this the option you were referring to?
blender_eyedropper.jpg


Maybe someone else knows how to edit these oversized bones so they're not so big.
 
All right, I found the function. Thanks for that.
However, the bone is now an elongated line and still very large:


blender_bones_resize.jpg




EDIT
Where can I find the function to change the size of the bones?
 
Select the armature, switch to edit mode and scale the bone to your liking. I've read that this might introduce some errors with movements (blender doesn't like scaling at all) so I've never use it.
 
Scaling worked after all, finally a step further. Thanks :)
I had to go into edit mode and was able to reduce the size of the bone by pressing the "S" key:

blender_bone_resized.jpg


The bone isn't quite in the correct position. Can I move the bone?
 
You are welcome, glad it works. S for scale, G for grab. Press G and move the bone.
Great! This worked too:

blender_bones_position.jpg


The pelvic bone isn't quite optimally positioned yet, but that shouldn't matter. The most important problem, the oversized bones, seems to have been solved. Many thanks 🙂👍
 
Hello everyone.

Here is a summary on the topic "Blender FBX Import - Oversized Bones"
I was having some trouble importing my group of 16 animated people as an FBX file into Blender.
It resulted in oversized bones that needed to be scaled and moved.
But with some help, I was able to solve the problem :)


Blender FBX import via File--> Import --> FBX

FBX import settings:
bone_axis.jpg

Primary Bone Axis=X
Secondary BoneAxis=Y



Correcting oversized bones in two steps
Oversized_bones.jpg

After FBX import, some bones may be too large.


Scale Bone
blender_scale_bone.jpg

Select the armature and enter Edit Mode. Then highlight the bone and press the S key on your keyboard to scale the bone



Move Bone
blender_move_snap_bone.jpg

In Edit Mode activate "Snap to Vertex" and press the G key on your keyboard to snap/move the bone to the position shown in the image

blender_snap_bone.jpg



After correcting all oversized bones, the entire Blender scene looks like this:
blender_scene_corrected_bones.jpg

Now you can export the scene or individual people to MSFS!


Special thanks to @bstolle for his support :)
 
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