• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

import

  1. MarcoMirr

    Blender MSFS 2020 Importer - Blender v4.4.1

    Hello, as it's my first post here, I'd like to provide a little background about myself. I'm primarily a software/games developer, but when I need to do modelling, I work within Blender version 4.4. I've been studying 2020 models as a reference for my work, so the quality of the import greatly...
  2. Christian Bahr

    MSFS20 Blender - Oversized Bones after FBX Import

    Hello. I'm currently creating some new animated People in 3D Studio Max: The models are exported as a group of 16 people as an FBX file. However, after importing them as an FBX file into Blender, I notice that some of the bones are oversized: Is there any way to resolve this in Blender?
  3. PhobosDesigns

    MSFS20 [Deleted]

    Deleted
  4. MaxPaperno

    New Project: Structured SDK Docs Import for Events/SimVars/Units

    Hello, I just published a new OSS repository to collect some MSFS-related things I’ve been working on for other projects, but I think can be useful in general. These are intended for other MSFS developers. One of them is an effort to import all the Event IDs, Simulator Variables, and Sim Var...
  5. E

    MSFS20 Importing flight plan

    When importing the flight plan from MSFS, I use the departureRunwayIndex and arrivalRunwayIndex attributes to identify the runways that were selected for departure and arrival in the flight plan creation screen, before starting the flight. What is strange is that departureRunwayIndex is always...
  6. S

    MSFS20 AIFP MSFS Importing fictional airport

    Hi, Can someone tell me how to bring in (import) a fictional (addon) airport (MSFS)? I have tried collect Airport data add-on menu and it find nothing. TIA Steve
  7. TrickShotMLG

    MSFS20 3D-Model broken after import into msfs2020

    Hello Guys, I have a Problem with importing a 3d-model of an aircraft carrier into the msfs2020 sim. In blender and any other 3d-modeling software my finished model looks great. But when I import it into the msfs, some parts are positioned wrong or have a wrong rotation. Below are two...
  8. Bungo

    Changing the origin/reference point of imported models

    I have a sketchup model that I exported to DAE and imported into sketchup. The 'origin' or reference point in MCX does not reflect the one set in Sketchup. is it possible to set the origin point and orientation in MCX prior to export? cheers Braedon
  9. Bungo

    Importing SBX tiles into Scenproc to export to GEOTIFF (??)

    Does Scenproc import the BMP files using the TXT files that SBX creates (not the INF fles when you compile)? If so, what is the command to import them? cheers Braedon
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