• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

bones

  1. FrancisJohannes

    Blender Entering Keyframe full menu options appears

    Hi Guys, I get this menu option everytime I press in to capture a pose keyframe. Normally this didn't happen before. And a brand new keyframe animation channel opens up. Can anyone help me? I'm working with bones/armatures.
  2. pyreegue

    MSFS20 Blender Bones and Moving People

    So this has started in the flag animation thread, but I think it deserves to have a thread of its own. I'm trying to animate a human, just like many of us are trying to, but weird things are happening, the animation in MFS does not look even close to what we see in Blender. Post your...
  3. G

    Blender animations with bones problem with FSX

    Hi, I have a link problem between animations (one using bones and another one without bones) for the export to FSX. Everything works correctly under Blender but it's completely erratic under FSX. The export of the animation with bones alone works properly but once bound nothing goes anymore...
  4. A

    Problem with simple animation. Bones are moving ok, but mesh (skin) goes crazy.

    Hi guys! Here is the video. That will tell you everything. What i am doing wrong? Thank you in advance for any suggestion.
  5. H01VE

    skin and bones

    hi mates! Exporting skin and bones simple tests as the Mcx videos (fsx) , bones appear and move on the MCX but mesh keeps still, exporting X, i checked export animations, checked skin… it looked like it was simple am i missing something here?
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