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I am currently converting my AI ships from standard FSX GMAX format passing trough wavefront obj to native MSFS with PBR in Blender - most works fine, however with many of my newer models there are issues with the areas where a polygon in GMAX was textured on both faces. If I in Blender tick doubled sided the texture bleeds through in these areas - if I do not tick double sided parts of the polygons go transparent... Any good ideas?
Double sided... the texture is bleeding through on the roof of the bridge
Single sided there are transparency issues with polygons missing
Double sided... the texture is bleeding through on the roof of the bridge
Single sided there are transparency issues with polygons missing