I'm working on a terminal model for an FS2004 project. i'm coming out of Blender in 3ds format and loading into MCX version 1.9.2026.0903 in 3ds format. MCX does not load the two textures because their names or over 8 characters long(Picture 1). I fix this by opening the material editor, selecting the texture tab, selecting the two unloaded textures then saving them in png formatPicture 2). The textures are now loaded(Picture 3). I then export the model as an FS model. Makemdl does not care about the long names. The model works fine in FS2004. Is there any way that MCX can load the long named textures initially without me using the material editor and saving them? Thanks for your help.
Ed
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Ed
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