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Hi,
If you use the LOM in ADE to add the object, then the object itself is not included in the ADE BGL file and the library BGL file must be added separately to an active scenery folder.
If instead you add an MDL file to your ADE airport, then that will be added to your ADE BGL file and no other file is needed.
Hope this helps,



From the ADE menu - Lists/Models. Add the models you want to use.
Then in ADE, right click the map, Add/Model.
This doesn't use the LOM.
Don't forget you will need to add the model's textures to the airport's TEXTURE folder.
Hope this helps,
PS. Adding as an MDL file is fine if the model is going to be used only at this airport (or a few airports). Objects like the terminal building, custom hangars, etc. If the MDL file will be used at many airports (like ramp equipment, etc.), then it's better to be a library object (since the MDL file is present only once in FS, rather than dozens of times).
Hope this helps,