HI,
I don't understand this. I'm using the material lib asset group to make a painted sign on the surface of the ground. When I click on the Albedo black texture box to import the texture in the Material Inspector, it tells me that my texture size is not multiple of 4 and will be compressed. I should not be getting this warning because my texture size is a multiple of 4. My texture size is 256x256, and is divisible by 4. Since it's divisible by 4, I don't think I should not be getting this warning. So, what's the problem? I must be doing something wrong. Here's the screenshot:
I'm following a video tutorial that explains how to place a texture on the ground, just like those in see painted on the taxiways and runways.
Ken.
I don't understand this. I'm using the material lib asset group to make a painted sign on the surface of the ground. When I click on the Albedo black texture box to import the texture in the Material Inspector, it tells me that my texture size is not multiple of 4 and will be compressed. I should not be getting this warning because my texture size is a multiple of 4. My texture size is 256x256, and is divisible by 4. Since it's divisible by 4, I don't think I should not be getting this warning. So, what's the problem? I must be doing something wrong. Here's the screenshot:
I'm following a video tutorial that explains how to place a texture on the ground, just like those in see painted on the taxiways and runways.
Ken.
