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MSFS20 Textures Size in MSFS2020

Messages
1,267
HI,
I don't understand this. I'm using the material lib asset group to make a painted sign on the surface of the ground. When I click on the Albedo black texture box to import the texture in the Material Inspector, it tells me that my texture size is not multiple of 4 and will be compressed. I should not be getting this warning because my texture size is a multiple of 4. My texture size is 256x256, and is divisible by 4. Since it's divisible by 4, I don't think I should not be getting this warning. So, what's the problem? I must be doing something wrong. Here's the screenshot:


Texture Size.jpg


I'm following a video tutorial that explains how to place a texture on the ground, just like those in see painted on the taxiways and runways.

Ken.
 
It may not be related to texture size error, however you need In the context drop-down to choose Ground surface, maybe the tutorial Is old
(The drop has been introduced in Su14)

47162392f2074d75cd3ea229ffaddb34.jpg


Inviato dal mio Mi 9 Lite utilizzando Tapatalk
 
It may not be related to texture size error, however you need In the context drop-down to choose Ground surface, maybe the tutorial Is old
(The drop has been introduced in Su14)

47162392f2074d75cd3ea229ffaddb34.jpg


Inviato dal mio Mi 9 Lite utilizzando Tapatalk


Yes, the video dates back 3 years ago, and I did noticed that the menus did not look exactly the same as mine. I'll try to set the Context to Ground Surface and see what happens.

Ken.
 
Hi mamu,

Setting the Context to Ground Surface did not solve the problem. It's still saying that my texture is not multiple of 4 and will be compressed. I don't understand that. Here is my texture:


Military Surfacf Sign.png


I made this texture in Gimp.


Ken.
 
Hi,

the texture provided works flawlessly, attached a sample project

advice to remove packages and packageInt, the whole materialLib included the assetGroup,
(and delete sceneryIndexes and cache from the game)
and try again :D


Screenshot (668).png
 

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