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Having previously built bits for FSX and Xplane, I'm keen to start again for fs2020. My weapon of choice is Blender which I am comfortable with but my question relates to textures. I am going to start on my local airfield first (currently has a hanger more suited to the Hindenburg) I always use photos taken at the airfield for the textures and create texture maps from those. I've also used Materialize to create the various other maps, Normal, Ao etc. I've had a read through various bits but I can't see where it says what maps are used? I know with XPlane I had to blend AO on to the Diffuse map as so far as I was aware that was the only way to get AO to show. Can someone point me to a tutorial please.
Thanks
Paul
Thanks
Paul




