• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Texturload don't work?

Messages
135
Country
germany
Hello,

I added in 3DS Max my Textures to a part of my object. (the object ist devided in several parts).

Then I exportet it to an .obj file, selected the option that my material will exported too.

After that I imported the .obj file in ModelConverterX. Okay...no texture is shown, but I didn't expexted it, because anything else would have been too easy:)

Okay I did config my Textureoption in Modelconverter X to the path of my texture folder (it's a .bmp file).

I opend the Material editor in ModelConverterX, scrolled down to diffuse texture and choosed my texture from texturefolder.

After that I could see my texture at the part of the object, where it should be.

But the remaining parts of my object flickered now and looked like a zebra white black striped.

When I try to load my object as .mdl and I try the same procedure, my object is shown in black completly, no texture is shown.
I tried to convert my .bmp to .dds, too. But equal result.

What I doing wrong? :)

Hope anybody can help.
Thanks

regards comy
 
Hi,

When MCX looked for your texture, it apparently found only the texture that you put in your diffuse texture from the texture folder where you placed it earlier on. But you have not pointed MCX to the texture folder of the balance of your textures in which case MCX tells you it could not find the texture by making the part to be textured black and white and striped.
Once you have converted all your textures to BMP or DDS and converted your file to an mdl, make sure your converted textures are in the texture folder of the map where the mdl resides.
 
Hi,

Did you place your textures in the texture folder of your project? In MDL files only the texture name is stored, not the entire path. So you need to put the textures in the right location.
 
Okay my folderstructure looks so:

Projectfolder (.max files etc.)
-> Sceneryfolder (exported .obj)
-> Texturefolder (.bmp for my objects)

(Sceneryfolder and Texturefolder are on the same layer)

I did add my textures to my objects in 3DS Max from the same structure.

Is that right?

Other Problem: in Modelconverter X my textures are displaced.
In 3DS Max it looks good, but in Modelconverter the textures shoves over their place, where normally an other texture should be. So it's impossible to add more than one texture, but my project have some more objects in one file so it's necessary to use different textures, because it's impossible to use only one for all.
That prepares much more trouble :(

Any Idea?

thanks

regards comy
 
Last edited:
As long as you add the TextureFolder to the texture search path in MCX you should be OK, I think.
 
Yes I did it and I can see my textures now, but the problem that my textures are displaced isn't solved. I did test it in Gmax and an other 3D viewer programm, which I found in the internet.

In every program I have the same problem with the .obj file, that my textures are displaced or go beyond the object.
Now, I can be sure that's not a problem of model converter, much more I think the problem is at my .bmp files.
Only in 3DS Max they are correctly displayed.
Any specifications to .bmp files to use in .obj files or other formats, which are necessary to get my object ready for fsx?
Or any other idea, about this problem?

It's can not be true that this should be the end of fsx development dreams:confused:

Thanks

regards comy

edit: it happens only, if I try to use more than one bitmap, means if I try to texture more than one object. With one object I can place the texture normally.
 
Last edited:
okay this time I tried an other way, with a little success, but not really good.

I did export my object in 3DSmax to .3DS.

Imported it with Gmax and assigned the texture with the material editor of gmax. Then my textures are not displaced:)

That the good message.

Then I exported it directly from gmax to .mdl with the fsx gmax gamepack.

After that I used Library creator to get my bgl files and added it with ADE to FSX.

I saved all in Addon Scenery/Scenery folder of FSX.

My Textures did I copy to Addon Scenery/Texture.

I started fsx, opend the airport, my objects are displayed, but in black, not textures are shown.

May it's a further mistake in my .bmp files?

I did add them in gmax from my Projectfolder/texture. My Objects are in Projectfolder/Scenery.

But I saved my .bmp files in Photoshop as 24 bit R8 bmp file, because gmax couldn't read anything else. Can I do it so?

Or it's a failure in gmax fsx gamespack that I can not load extended bitmap/DXT?
 
Okay Okay, forget my last post. I am only too stupid:D

It works now, my texture is correctly displayed in fsx.

Now I only have to find out how to get my textures to better quality. I used a resolution 1024 * 1024 px. But they are a bit blurry.
 
Back
Top