Hello,
I added in 3DS Max my Textures to a part of my object. (the object ist devided in several parts).
Then I exportet it to an .obj file, selected the option that my material will exported too.
After that I imported the .obj file in ModelConverterX. Okay...no texture is shown, but I didn't expexted it, because anything else would have been too easy
Okay I did config my Textureoption in Modelconverter X to the path of my texture folder (it's a .bmp file).
I opend the Material editor in ModelConverterX, scrolled down to diffuse texture and choosed my texture from texturefolder.
After that I could see my texture at the part of the object, where it should be.
But the remaining parts of my object flickered now and looked like a zebra white black striped.
When I try to load my object as .mdl and I try the same procedure, my object is shown in black completly, no texture is shown.
I tried to convert my .bmp to .dds, too. But equal result.
What I doing wrong?
Hope anybody can help.
Thanks
regards comy
I added in 3DS Max my Textures to a part of my object. (the object ist devided in several parts).
Then I exportet it to an .obj file, selected the option that my material will exported too.
After that I imported the .obj file in ModelConverterX. Okay...no texture is shown, but I didn't expexted it, because anything else would have been too easy
Okay I did config my Textureoption in Modelconverter X to the path of my texture folder (it's a .bmp file).
I opend the Material editor in ModelConverterX, scrolled down to diffuse texture and choosed my texture from texturefolder.
After that I could see my texture at the part of the object, where it should be.
But the remaining parts of my object flickered now and looked like a zebra white black striped.
When I try to load my object as .mdl and I try the same procedure, my object is shown in black completly, no texture is shown.
I tried to convert my .bmp to .dds, too. But equal result.
What I doing wrong?
Hope anybody can help.
Thanks
regards comy


