• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

The seamless conversion

Messages
7
Country
us-massachusetts
I know that the "how to convert from 3DS Max to GMax" topic has been beaten to death before, but what can be done lately? I have 3DS Max 2012 and was looking to export my piper Malibu into GMax for export into FSX. My piper Malibu has features like animations and UVW mapped textures, along with a complex object tree. I'd like all of these (oh, and pivot points) to be preserved in the conversion, especially the textures.

What can be done with the software of today?

Thanks,
Nick

(my Piper Malibu is the last post in the "I am working on" topic)
 
BFF conversion, which I take it you know about, is the closest you can come AFAIK. Object names, hierarchy, texture maps should export/import OK, animation will be trial and error. It's best done in small chunks.

Do you have the article "Converting 3DSMax models to GMax for use with FSX" by Phil Taylor? Google should get that. That should be the point of departure, the rest is trial and error.

I am going that route myself but do all my animations and materials and smooching I mean smoothing in Gmax.
 
I used BFF to convert my Bell 222 and Enstrom 280FX from Max to gmax for export to FS2004 and FSX. My best advice is to export without animations....trust me, you don't want to export animations with BFF:eek:
 
Yes, mjahn, I had found that link and read the article, but seeing as it was written for use with 3DS Max 4, I had no idea how old it was.

First, does BFF converter work with 3DS Max 2012.

Secondly, where can I find it? Both links in that article are dead.

Oh, pivot points?

Nick
 
Works fine with Max 2011 so should be OK with 2012 I think.

I'll attach my copy later, must run.

Edit - Attachment added
 

Attachments

Last edited by a moderator:
Attachment added to my previous. Includes the How-To-Install-and-Run PDF for convenience.

Pivot points may have to be reset I think.

Nick and Euroastar, if you find anything interesting while experimenting, please post.

It would be nice if the BFF encoder script could be made to work from Gmax to Max too, but so far my only solution (short of MCX) is the creation of an obj file.

Remember to tick Export Selected Objects in BFF to begin with...

Let me know if you need any further tips on how to install and operate this.
 
Works fine with Max 2011...

Thank you mjahn!

I've seen various people say they were going to try it with 2010, 2011 etc and they then vanished in the boondocks :banghead:, so this fills a hole in our understanding.
 
Like so many other things involving version changes, they said that it would work, but.......

I'll try not to find myself in the boondocks and make sure to post my results after giving BFF a try with 3DS Max 2012.
 
Prepar3d has just released a new FSX/ESP/Prepar3d export module for Max2011 users, with a version for Max2012 users soon.
 
It certainly seems to work with static scenery objects in Max 2011


Sent from my mobile .. words substituted by iPhone at will.
 
Back
Top