Hello FS Developers!
I am looking for recommendations or thoughts on my current project in MSFS.
I am building a custom addon for a rather large airport. I have got a lot of reference material and commercial aerials so no shortage of detail.
My question is around modelling things like large drains between taxi ways, sunken road ways. I am not having issues with terraforming for general raised or lowered areas where the ground is a mound or depression. I am having issues with the detailed areas like drains that sit between taxiways. Using terraform I get really ugly bumps and ridges because of the lack of geometry in the terrain.
This also creates a puckering effect and messes with the surrounding levels.
It seems even harder using just terraforming to create a sunken roadway that runs beneath 2 taxiways.
Has anyone done exaggerated blocking of the terrain with terraforming polygons and then detailed the areas including taxiway bridges with a mesh object or model? Can a taxiway even be created over a mesh object ?
Not really after a "how to" but curious if anyone has attempted this and what they would recommend.
Thank you
Roux
I am looking for recommendations or thoughts on my current project in MSFS.
I am building a custom addon for a rather large airport. I have got a lot of reference material and commercial aerials so no shortage of detail.
My question is around modelling things like large drains between taxi ways, sunken road ways. I am not having issues with terraforming for general raised or lowered areas where the ground is a mound or depression. I am having issues with the detailed areas like drains that sit between taxiways. Using terraform I get really ugly bumps and ridges because of the lack of geometry in the terrain.
This also creates a puckering effect and messes with the surrounding levels.
It seems even harder using just terraforming to create a sunken roadway that runs beneath 2 taxiways.
Has anyone done exaggerated blocking of the terrain with terraforming polygons and then detailed the areas including taxiway bridges with a mesh object or model? Can a taxiway even be created over a mesh object ?
Not really after a "how to" but curious if anyone has attempted this and what they would recommend.
Thank you
Roux





