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Hi,
Something that is annoying is the fact that when you set the size for a texture in GSU, it automatically changes the size of the same textures of other parts of the object. Unless there is a way to do it I haven't found yet?
In MCX there is no way to resize the textures of the individual parts once they have been assigned in GSU.
In GSU I therefore have to assign a different texture for each part of the object that I want to have a different texture size for and later I change the texture in MCX to the one I want.
Now, suppose I make a glass texture in GSU. I use different translucent textures so that I can size them differently for each windowpane for instance.
Once in MCX I exchange the temporary GSU texture by one custom made glass dds texture that is now sized the way I want it for individual surfaces.
But I then come across the problem that as soon as I have given the same dds texture to different parts of the object, the textures are all merged and I can no longer differentiate the textures any further.
In the case of this glass texture, I would like for instance a night texture to certain glass textures but not all of them and that is no longer possible as all surfaces with the same diffuse texture are selected/highlighted now.
Would there be a possibility to change that or even include a possibility in MCX to size/scale the texture of individual surface parts of an object?
But perhaps there is an easier way out I haven't thought of?
Something that is annoying is the fact that when you set the size for a texture in GSU, it automatically changes the size of the same textures of other parts of the object. Unless there is a way to do it I haven't found yet?
In MCX there is no way to resize the textures of the individual parts once they have been assigned in GSU.
In GSU I therefore have to assign a different texture for each part of the object that I want to have a different texture size for and later I change the texture in MCX to the one I want.
Now, suppose I make a glass texture in GSU. I use different translucent textures so that I can size them differently for each windowpane for instance.
Once in MCX I exchange the temporary GSU texture by one custom made glass dds texture that is now sized the way I want it for individual surfaces.
But I then come across the problem that as soon as I have given the same dds texture to different parts of the object, the textures are all merged and I can no longer differentiate the textures any further.
In the case of this glass texture, I would like for instance a night texture to certain glass textures but not all of them and that is no longer possible as all surfaces with the same diffuse texture are selected/highlighted now.
Would there be a possibility to change that or even include a possibility in MCX to size/scale the texture of individual surface parts of an object?
But perhaps there is an easier way out I haven't thought of?



