Too many texture maps..

#1
Hey,
Any model I create is ending with more than 5 texture maps.
I am using several materials but I can't find a good way to combine them together.
I remember I used GMAX a few years ago and I could use a single texture sheet.
What am I missing?

Thanks..
 
#2
Hey,
Any model I create is ending with more than 5 texture maps.
I am using several materials but I can't find a good way to combine them together.
I remember I used GMAX a few years ago and I could use a single texture sheet.
What am I missing?

Thanks..
Hi there

you should consider using Arno Gerretsen's ModelConverterX available from here:

https://www.scenerydesign.org/

He has also made some good Tutorial-Videos about his Tool-range! There are a lot of useful Tools on his web-site!!!

Kind regards from Switzerland

Conrad
 
#3
Thanks for the comment but I know Arno's tools very well. I can't see myself doing anything regarding scenery development without his gear. My main issus is, commercial developers manage to squize buildings into a 1024x1024 texture sheet and it is looking good. I am trying to do the same but I cant find a way to use only one texture sheet for one building and keep the quality high enough.
 
#5
Hey,
Here is the building. I managed to squeez the doors texture into one 1024X1024 sheet. Then, the Bricks on this side of the building are on the same 2048X2048 sheet.
http://prntscr.com/izvtzn
AFAIK, there is a way to squeez the entire building texture into one sheet. Is it possible to achieve that with UV unwrapping method?

Is it possible to tile only a part of the textured projected on the wall in this screenshot?


Thanks..
 
#6
Hey,
Here is the building. I managed to squeez the doors texture into one 1024X1024 sheet. Then, the Bricks on this side of the building are on the same 2048X2048 sheet.
http://prntscr.com/izvtzn
AFAIK, there is a way to squeez the entire building texture into one sheet. Is it possible to achieve that with UV unwrapping method?

Is it possible to tile only a part of the textured projected on the wall in this screenshot?


Thanks..
In fact it should actually be possible by such a program. There are several programs around, there was once a free one around, but I cant remember the Name. Some are quit expensive!

Kind regards from Switzerland

Conrad
 
#7
Hey,
Here is the building. I managed to squeez the doors texture into one 1024X1024 sheet. Then, the Bricks on this side of the building are on the same 2048X2048 sheet.
http://prntscr.com/izvtzn
AFAIK, there is a way to squeez the entire building texture into one sheet. Is it possible to achieve that with UV unwrapping method?

Is it possible to tile only a part of the textured projected on the wall in this screenshot?


Thanks..
Hi Conrad
Those textures will easily fit on a 1024-1024 texture sheet
Make your texture sheet in photoshop or gimp and then import them into sketchup and apply the textures from that texture sheet you made
Or do you mean after you have applied your textures and you export your model you end up with 5 texture sheets
Regards
Ian
 
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