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1.) I am working on creating some taxiway lights for my scenery, but for some reason, even though my textures have transparencies properly set, I still see the planes that make my light when they should not be visible.
I have made sure that the alpha channel for my light texture is set to full black (full transparency), but for some reason the planes are showing up completely opaque regardless.
2.) I have also discovered that my 3d objects appear to float above the ground. At the reference coordinate in MCX, things appear to be correct, but the farther away I move from this point, the higher my objects float. At the other end of the airport, the taxi lights are floating more than a full meter off the ground. I'm guessing this may be an error on the part of MCX's earth-curvature correction, but my coordinates are correct, and there's no option to set the object altitude, so I'm not sure how to solve it?
EDIT: Ignore #2, I believe I have figured out why I was having problems with floating objects and it appears to have been corrected. However, I still have not figured out #1.
I have made sure that the alpha channel for my light texture is set to full black (full transparency), but for some reason the planes are showing up completely opaque regardless.
2.) I have also discovered that my 3d objects appear to float above the ground. At the reference coordinate in MCX, things appear to be correct, but the farther away I move from this point, the higher my objects float. At the other end of the airport, the taxi lights are floating more than a full meter off the ground. I'm guessing this may be an error on the part of MCX's earth-curvature correction, but my coordinates are correct, and there's no option to set the object altitude, so I'm not sure how to solve it?
EDIT: Ignore #2, I believe I have figured out why I was having problems with floating objects and it appears to have been corrected. However, I still have not figured out #1.
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