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Hi all, I have been trying to do a stains overlay on the ground poly textures for P3D v4.5. No matter what I set in the Alpha source blocks it doesn't appear as transparent in the Sim. I can dial the transparency down in the FAC block in the shader and it will go transparent in blender but when I export the files into P3D, its always full opaque. I have tried everything I know how to do. Any suggestions would be greatly appreciated. Thanks