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FSX Trying to export FS9 model to FSX

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I have fixed the animations but I am getting this error. maybe something in the options/export settings. I have the fs9 sdk/fsx sdk/p3dv1.4 sdk but I must not have the export settings set up right?

Thanks,
BobM.
 

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Question: How do you currently run all (export related) software on your pc:
1 - Under a regular end_user account?
2 - Under the [Run-As-Administrator] option inside the Windows operating system?

Why? Take a close(r) look at the yellow underlinded error-section in the image below:
error_1.JPG

Error1: Could not load FILE.... can indicate 1 of the following issues
1a - The file is not present at all on your system, so your other software can not find it at all.
1b - The file IS present, but your ssd / harddisk contains errors, to the fiel has been corrupted and thus unusable -> error1
1c - The file IS present, but your program (XtoMDL) have not enough DIRECTORY / FILE ACCESS_RIGHTS to get to that file, in order op OPEN and LOAD it into RAM memory.

Error2: Could not load ASSEMBLY... can indicate 1 of the following issues
2a - This file is not present at all on your system, so your other software can not find it at all
2b - The file (Microsoft DirectX) is not INSTALLED correctly on your system
2c - Your computer operating system has WINDOWS REGISTRY ERRORS, if the XtoMDL asks the location of this file and the link to it is somehow broken.


Possible solutions;
1a - Install that file on your computer again.
1b1 - Check the file-system-integrity of your ssd/harddisk with a dedicated tool for that purpose (see article on the link below)
-https://www.easeus.com/partition-master/scandisk.html

1b2 - Reinstall that file again after disk-check / repair
1c - Run all related software via the [Run-Ad- Administrator] option (see articles on the link below)
-https://www.digitalcitizen.life/run-as-admin/
This must give you all the DIRECTORY/FILE_ACCESS_RIGHTS you need to complete this operation successfully.

2a - see 1a
2b - see 1b and/or re-pair or re-installed the latest most recent DirectX 12 drivers on your computer system (see the articles on the links below):
-https://answers.microsoft.com/en-us...rectx-12/6da9815e-2f82-4042-b640-a3e506b95614
-https://www.blogsdna.com/34973/directx-12-reinstall-uninstall-repair.htm
-https://www.getdroidtips.com/uninstall-reinstall-directx-12/

2c1 - Run a "Windows Registry Cleaner" to find (and automatically) fix any broken registry errors (see download links below)
-https://www.partitionwizard.com/clone-disk/free-registry-cleaner.html
-https://www.wisecleaner.com/wise-registry-cleaner.html
2c2 - Reinstall (and thus re-register) all relevant software and SDK's that you are currently using on this projects

3 - Let us know what kind of results (or other errors) these solutions have offered you.
 
WOW!!!! Thanks. I will try this and let you know.... Could you explain this one. Reinstall MCX? I have FS9 sdk/FSX SDK/P3Dv1.4 and the MSFS sdk...for a FS9 model..what file should x to mdl be pointing too. It converts but doesn't write the new fsx mdl because it is "0" bytes? I have run sfc/scannow and it found errors and fixed them and I have updated Windows 10

Thanks @Ronald
 
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8:56 AM XtoMDL Error (0): error : System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.

8:56 AM XtoMDL Error (0): error : XToMdl.exe Unhandled Application Exception


I ran the dxdiag and Direct X12 is installed and no errors in tabs?
 
I am a total "geek" :)

reinstall this one?....directx_Jun2010_redist.exe and then what? Thanks GaryGB

I extracted to location and ran the directx setup and all installed ok...waiting to hear back from you...
 
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Reinstall directx_Jun2010_redist.exe and see if MCX errors related to DirectX and XtoMDL stop occurring.

GaryGB
 
It works with no errors but destroys my flaps lol... Trying to fix a Tinmouse plane with some Piedmont or Krispy Kreme textures.. for my custom airport...
 

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It appears that you don't have the correct DirectX installed. For FSX, you need to make sure DirectX 9..0c is installed.
 
Ok thanks GaryGB..now about those exploding flaps :)

Any insight or am I sunk before I start?
 
IIRC, Tom Gibson may be familiar with quirks- / workarounds for- converting FS aircraft to FSX / P3D via MCX.



The home forum for the Tinmouse:

https://www.avsim.com/forums/forum/253-the-tinmouse-support-forum/


Regarding Repaints for the Tinmouse:

https://www.avsim.com/forums/topic/278661-tinmouse-ii-repaint-requests-thread/


Useful options for FSX / P3D repainting:




GaryGB
 
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The DirectX version installed will not affect the flap animation.

The stable release may work better - there are some positional problems with the development release. Version 1.5 (stable) loads the FS2004 file:

F1_B737-200_CHK.mdl

from version 1.30 with correct flap animations. If you are using another MDL file I can try that instead.

Note however that all the flap animation tags in the Animation Editor (along with the wingfold tags) will need to be re-assigned, since they are red and will be lost upon compiling.
 
Uhmm..thanks Tom....I am using the PNK..anyway. I was only attempting to just correct the elevator percent key(s); the l/r aileron percent key and the rudder percent key as Action 01 just to get the mentioned to be "flat"..not flying just an ai. If I export as FSX mdl.. everything goes ok except when I re-import..thats when I see the exploded flaps..Any idees? When I re-import the f1_b737-200_pnk_FSX.mdl.. I see the exploded flaps? Tom...I never knew what the red areas meant anyway..kinda old newbie at this...lol
 

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...and then MSFS Legacy Importer?


Make it too easy and you'll take all the fun out of it.
 
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