Some of you who have tried Terrain Sculptor Pro in the past were disappointed. Steep learning curve and numerous bugs. Well, thanks to a couple very persistent users, TS Pro is better now (though the learning curve is no less steep). It probably will never be the roaring success I had hoped for, but I do intend to continue to support it.
While TS Pro "isn't for everyone", those of you who are building airports in hilly terrain may be interested. You can create sloping, elevation-blending polys with several tools (including ADE), but that can be tortuous work. TS Pro, on the other hand, eliminates most of the effort. With TS Pro, you just specify the flatten poly and a rough outer edge of the required blend, and then connect to Flightsim. Flightsim traces the blend outline, measures the terrain elevation and determines where the outer edge of the blending triangles should begin and end based on a maximum intra-poly elevation change you establish. When finished, the project can be compiled for any Flightsim version. If, when you try the result in Flightsim, you're not satisfied, just relocated the edge of the blend on the TS Pro screen and re-run the operation. TS Pro can also create hills and valleys on, and adjust the contours of non-flattened areas of, your airport's surface.
TS Pro also handles all other normal terrain elements - exclusions, airport poly, landclass, roads, freeway traffic, rivers, shorelines and utilities. So, once you've mastered flattening, you my wish to use TS Pro for all the terrain aspects of your airport - leaving a much-less-cluttered ADE screen. To help you do so, TS Pro imports terrain features from TDF and CVX .bgls as well as from sBuilder and sBuilderX .sbx files and displays (among other options) an image of your airport surfaces as background.
Regardless of how little or how much you choose to accomplish with TS Pro, TS Pro's and ADE's terrain .bgls are fully compatible.
The latest release of TS Pro is available from http://stuff4fs.com. TS Pro has a dedicated forum, here. Please post and comments/queries there.
In the interest of helping you add realism to your airports.
Don
While TS Pro "isn't for everyone", those of you who are building airports in hilly terrain may be interested. You can create sloping, elevation-blending polys with several tools (including ADE), but that can be tortuous work. TS Pro, on the other hand, eliminates most of the effort. With TS Pro, you just specify the flatten poly and a rough outer edge of the required blend, and then connect to Flightsim. Flightsim traces the blend outline, measures the terrain elevation and determines where the outer edge of the blending triangles should begin and end based on a maximum intra-poly elevation change you establish. When finished, the project can be compiled for any Flightsim version. If, when you try the result in Flightsim, you're not satisfied, just relocated the edge of the blend on the TS Pro screen and re-run the operation. TS Pro can also create hills and valleys on, and adjust the contours of non-flattened areas of, your airport's surface.
TS Pro also handles all other normal terrain elements - exclusions, airport poly, landclass, roads, freeway traffic, rivers, shorelines and utilities. So, once you've mastered flattening, you my wish to use TS Pro for all the terrain aspects of your airport - leaving a much-less-cluttered ADE screen. To help you do so, TS Pro imports terrain features from TDF and CVX .bgls as well as from sBuilder and sBuilderX .sbx files and displays (among other options) an image of your airport surfaces as background.
Regardless of how little or how much you choose to accomplish with TS Pro, TS Pro's and ADE's terrain .bgls are fully compatible.
The latest release of TS Pro is available from http://stuff4fs.com. TS Pro has a dedicated forum, here. Please post and comments/queries there.
In the interest of helping you add realism to your airports.
Don







