I'm start from -1 (minus one), cause I struggle with the English, began in 2010. that short story.
this my hard work and still upgrading
http://www.fsdeveloper.com/forum/threads/mv-22b-osprey-release-1-0.439626/
this the flow that I use:
- Download FSX SDK or P3D SDK. if you using P3D SDK you need Documentation that only available on P3D installation (mean you must buy P3D). you only need the plugin for 3DSMAX 20xx for start, no need learn other. you need to install it first (please remember SDK folder installation).
- modeling software, I use 3DSmax and I can only assist on 3Dsmax (really it expensive). you can use blender as freeware modeling software(there many expert helper in this forum to give a hand in blender). for start you need to make a simple model. just a BOX.
- exporting . export model to X file. there would generate 2 file X and XANIM, no need to worry, just leave it (for start). you need this software
http://www.fsdeveloper.com/forum/threads/xtomdl-ui.432039/ to generate mdl file. mdl file was model that can be read by FSX/P3D. XtoMDL UI need pointing file address:
XtoMDL.exe are inside folder SDK
modeldef.xml are inside folder SDK
Input (X) file are where X file generate by 3DSMAX
- preparation aircraft data. copy 1 of aircraft data in SimObject/Airplanes Folder, it will consist of:
model folder = change box name similar with name of the existing *.mdl (overwrite)
panel folder
texture folder
sound folder
*.air
aircraft.cfg = delete [fltsim.1] till last [fltsim.x] and leave [fltsim.0] as only remain. don't delete another than [fltsim.x]
Code:
[fltsim.0]
title= CV-22B Osprey USAF // change this as you wish
sim=MV-22B // change this name similar with *.air file name
model=
panel=
sound=
texture=
kb_checklists=
kb_reference=
atc_id_color=0xff000000
atc_id=0033
atc_airline=Air Force
atc_flight_number=0033
atc_parking_types=RAMP
ui_manufacturer="Bell-Boeing"
ui_type="cv22b Osprey"
ui_variation="grey"
ui_typerole="Tilt Rotor"
ui_createdby="Maryadi"
description="First operational Tilt Rotor"
you need some modification to fit on some file with new aircraft data. to open *.cfg using notepad, it better view if using notepad++
-test the box model you make on FSX/P3D.
that was the flow how to make and insert new aircraft model. if you success you can take next step.
that was what I do at beginning... make a simple box and insert it to FSX/P3D. after success you can focus on modeling software first "creating an aircraft model" an you can search on youtube.com, then focus on XML coding to make animation work in sim, XML/C++ coding for gauge, modify sound, texture, etc.
you can finish up you aircraft (fully) around 1-2 years (in assumption work alone).
Earnest, hard working and don't get bored
Regards, Maryadi